Developing for multiple devices and OS versions might seem tricky, but it’s easier if you build a comprehensive module to detect different hardware models. This week’s tutorial steps you through the entire process, allowing you to modify both content and capabilities depending on the actual device. Read further to learn how it’s done!
As an incredibly addicting puzzle game, Freeze! requires a bit of strategy and patience. The unique black and white color scheme coupled with the beautiful, yet gloomy graphics, were the first elements to catch our eye.
Kung-Fu Clash is a ninja battle game with stellar graphics, that caught our eye for App of the Week. The game gets extra brownie points for being cross-platform and features an array of unique ninja characters, fun gameplay and a unique backstory.
Today, the latest Corona public release is available for download to developers everywhere!
There’s a ton of features, improvements and bug fixes. You can read about them here in the 2012.970 release notes.
The mobile industry has established a pattern of releasing devices in the Fall in preparation for the holiday season. This season we saw the iPhone 5, Kindle Fire HD 7″ and 8.9″, Nook HD and HD+, and iPad Mini. That’s a lot of devices!
Consequently, our biggest focus this time around was on all the new devices and the OS updates that go along with them. Leading up to this public release, we’ve been pumping out daily builds in real time.
So I owe you a story on notifications on Android and Corona which is essentially a story on why cross-platform development is incredibly difficult.
Now if we were just a pure iOS platform, we’d be pumping out features very quickly. However, we also support Android. And actually, if we count our desktop app, Corona Simulator, we also support Mac and Windows.
Of all four OSs, Android really slows down our development. Internally, we have a rule of thumb that features on Android take at least 5-10 times longer. There are two main reasons…
The best children’s apps are simple, vibrant, easy to use and most importantly fun. Fairy Tale Games: Mermaid Princess Puzzles, the Corona App of the Week, is a collaboration between developer Scott Adelman, and children’s illustrator Laura Tallardy
It’s been such a whirlwind week that I’ve only now been able to sit down and write this post!
Today’s announcement about Electronic Arts and Corona is just the beginning. We’ve got some more kick-ass stuff on the way.
At the same time, engineering is forging ahead. It looks like the season of new devices (Kindle HD, NOOK HD, iPhone 5, iPad Mini) had ended, so we are going to push out a new public release.
Halloween is right around the corner! Get in the holiday spirit with this week’s App of the Week – Halloween Recreation. Especially appealing for young children, this game is filled with playful, interactive elements.
Last Friday’s GMIC session was a smashing success. Tons of folks were there — over 8,000 entrepreneurs, investors, and developers. We got to show off Corona first hand. And even demo’d building Pong in 5 minutes with Corona!
Last week, I alluded to talking some cool new stuff. Some of you had some good guesses. It wasn’t what I demo’d but I won’t deny those things either
Since the first wind-up music boxes were sold in the late 18th century, music-lovers around the world were captivated by the melodic devices. This week’s App of the Week, Magical Music Box, is a delightful mobile rendition of the popular toy.