A week ago, we told you about the Corona Indie Bundle now being available on Android exclusively through the Amazon Appstore. And, as we expected, quite a lot of you wanted the app on Android! So many so, in fact, that yesterday the Bundle cracked the Top 5 on the Appstore’s charts for top paid games (#5) AND top overall apps (#3). If you haven’t done so yet, you can get the app for your Android device below — let’s get it to #1!
Last week, we released the Corona Indie Bundle, a pack of five top-selling Corona games for iPhone and iPad. Many of you in the Android crowd were sad that you couldn’t get in on the fun that your iOS cohorts were enjoying. Well, now it’s your turn! The Corona Indie Bundle is now available on Android exclusively through the Amazon Appstore for Android for the same ol’ awesome price of 99¢. Not only that but, as of early this morning, it’s already sitting on the Amazon Appstore charts at #13 among all games and #21 among all paid apps. WHOA!!! Click below to download the Corona Indie Bundle for Android, or hit CoronaIndieBundle.com for all the details your heart may desire. Wüt!
There has been a lot of material presented over the last four parts. In this final part, we will finally go into some detail about our automated testing system for Android. We will also finally get an opportunity to bring everything together by looking a little more how our shell scripts orchestrate the test run and connect components from the previous parts. Android was a lot easier to setup automated on-device tests than iOS because the entire toolchain is command line driven. But ironically, actually running the tests has been more unreliable for us, mostly due to some bug related to adb. For some reason we can’t explain, adb will hang on us and it will not allow us to communicate with our device. This has
As stated in Part 1, we use lua-TestMore for our testing and reporting. The output format is called TAP (Test Anything Protocol) . It is human readable and simple. TestMore and TAP are widely used enough that there are tools available to help you use it.
Preamble: This post is going to be a little different than usual. What we present here is behind the scenes stuff used in making the Corona SDK. But we hope the information presented here goes beyond satisfying simple academic curiosity. We hope this information will actually be useful for others to directly use in their own projects. And the target audience for this post goes beyond our normal demographic. In addition to Corona developers, we are also reaching out to all Xcode/iOS/Mac developers, all Android developers, all Lua developers, and anybody interested in automated testing/software reliability. Also, as a consequence of our solution, people interested in Applescript, Scripting Bridge, and/or LuaCocoa may also find things of interest. Because the topic is vast, not every single
Not to be outdone by their Android Market counterparts, Corona-made apps in the Amazon Android Appstore also have been making quite a stir! The Secret of Grisly Manor by Fire Maple Games just peaked at #5 in the top paid apps list on Amazon, which doesn’t come as too much surprise to us since it’s been in Amazon’s top 10 paid apps for the past 12 weeks. If you have an Android device, be sure to check it out below: But that’s not all… !
In case all you Android developers missed it, as of Daily Build #565, various Facebook API issues have been addressed (casenums: 6196 and 6391). We know many of you have been on your toes waiting for this one, so this should be great news to a lot of folks — Enjoy! Remember, only subscribers can take advantage of the latest and greatest being pushed through the Corona SDK Daily Builds… Of course, Daily Builds are available only to subscribers.
It was bound to happen again! A few short months after a Corona-made game topped the free chart in the App Store, another one has done the same in the Android Market. Yes, the ridiculously fun Blast Monkeys just beat out heavyweights like Angry Birds and Words with Friends to take the #1 spot in the Android Market’s “Top Free Games” category. Seems like just yesterday they topped 1 million downloads (which is now over 2 million!) and were racing up the Android charts… …Congrats to the Yobonja guys on their latest achievement — and it doesn’t look like it’ll be slowing down anytime soon!
Imagine my (and especially Carlos’) surprise when we saw this last night… …That’s right! Blast Monkeys by Yobonja has been teetering between #2 and #1 last night in the Android Market’s “Arcade & Action” category. This comes only a few months after Bubble Ball hit #1 overall in the Apple App Store, and continues the trend of Corona-made apps consistently racing up the charts on iOS, Android, and NOOK Color. Congrats (yet again) to the Yobonja guys on their latest achievement! Be sure to go check out Blast Monkeys on Android if you haven’t done so already. Also, if your app lands on any such chart and we happen to miss it, let us know and we’ll make sure everybody knows about it.
Today, Apple introduced its Lion operating system and with it a bunch of new features. It also announced that over 25 million iPads have been sold since its launch last April, and other Mac-related numbers like the volume of apps downloaded from the App Store and music served — it’s simply staggering! But enough about Apple and His Holiness Steve. Let me turn to the real point of this post. We are running a few weeks behind on our self-imposed schedule for the features I said we would be working on and delivering to you towards the middle of summer. So, I am here to let you know that we have a change in plan, and that there’s been a delay…