Corona 1.1 is now shipping and features GPS, Compass, Native Keyboard support, Twitter API, plus more. Purchase your copy for the unbelievable introductory price of $99.00 at http://bit.ly/7Z1bVn. We have also added new sample code, and more content will be up on our site as well. Read what the Corona buzz is all about: Flash and Flex Developer’s Magazine Wanna Play Here? Get Corona! (pg. 15 of the pdf) The iPhone App Review “I love games that use the accelerometer in unique and interesting ways… Core Damage [a Corona-powered app] is a really fun and addictive game. Well worth a look!” InformationWeek “Corona allows for faster development and therefore allows for a reduced development cycle” Marine Leroux, Bamboudesign, Inc.
Category: News & Announcements
As I mentioned earlier, we are fully supporting the new Apple iPad and here is a link showing off one of the most popular built with Corona iPhone Apps, Box of Sox, running in the new iPad Simulator, Box Of Sox. Today, you can start using Corona as is, and your apps will work on the iPad. We will also take advantage of the lead time to add iPad features into Corona and above all, we will continue to keep a small footprint, take advantage of hardware accelerated graphics, and run at 30FPS or better. Carlos
Just want to let you all know that we are fully, 100% committed in supporting the new Apple iPad. Apple, again, delivers what could be a new and exciting product and we are feverishly working on updating out Corona SDK to fully support the iPad. As we get closer to a release for the new Corona SDK with support fo the iPad, we will let you know. All current Corona based apps should work and future apps done on the current SDK should work on the iPad as well. And our very own Walter Luh, CTO and Co-founder of Ansca, has been quoted on InformationWeek regarding the new Apple iPad. http://bit.ly/bHUXTW. Carlos
Today, am happy to announce a new addition to the Ansca team. Eric Herrmann, programmer extraordinaire, graphics guru & mobile developer, joins us as Director of Engineering from Adobe Systems. Eric and I first met at Macromedia while working on the first version of Flash Mobile Authoring. He led the Mac efforts for Flash Lite, Mac development for the Flash Mobile Authoring tool and then worked with me and with Walter on FlashLite 3.0. Eric has a deep understanding of computer graphics, authoring tools, and runtime environments for both desktop and non-pc devices, and a degree in Computer Science from UC Berkeley. Eric will be in charge of our 2D graphics engine as well as maintaining a small footprint and increased performance on our rendering
Need a last-minute gift for somebody, or for yourself? We’re giving away free copies of the Corona SDK 1.0 (a $99 value) to the next 15 people who contribute $50 to Mobile Orchard. This is in addition to the other $600 worth of goodies that their $50 contributors will receive. Apart from the obvious value of this holiday offer, Mobile Orchard is a site worth contributing to, and reading regularly. It’s a great resource for all iPhone developers, with useful news, tutorials, and interesting podcasts. Check it out! (Update, Jan. 1: The Mobile Orchard promotion has ended. Happy New Year!)
This is it! The first public release of Corona is now available, with a 30-day free trial and an introductory price of $99. The SDK purchase also includes a one-year membership in the Corona Developer Program, which lets you build and release unlimited numbers of iPhone apps during that time (Ansca charges no per-app fees or royalties of any kind). Also, you’ll be eligible for SDK updates throughout the length of your Program membership. We’ve done a lot of work for this release, both in new features and in laying the foundation for future rapid evolution of the product, and we’re excited to hit this milestone and move ahead! Some of what’s new: New Corona project format supports external code libraries, including user-created libraries New