Introducing Corona Game Edition

Our recently announced Corona roadmap features a new section named “Corona Game Edition”. I’d like to describe exactly what that is and how  it differs from Corona SDK 2.0. As Walter discussed in a previous post, Corona apps are actually built around a classic game-development structure: an Objective-C/C++ engine driven by compiled Lua. This architecture is common […]

Meet us at 360iDev in San Jose, April 11-14, 2010

We’re one of the sponsors of the 360iDev conference in San Jose, CA, which runs from April 11 – 14, 2010.  360iDev is the world’s leading conference dedicated to iPhone development. We’ll be giving a few workshops where we’ll be demonstrating the latest features of Corona as well as showing off how you can simultaneously […]

Corona, now with a lot more iPad

Our Corona for Android beta isn’t the only one going out this week! Yesterday, the first beta of Corona SDK for iPad was distributed to the Corona subscribers who volunteered for the “Warp 9″ beta program. (To clarify a frequent question: Corona builds native iPad applications — these are NOT iPhone apps running in compatibility […]

Corona, now with a lot more Android

I am unofficially changing my title from Director of Engineering to Director of non-iPhone platforms. This has got to be the worst kept secret ever. We have been getting lots of requests for Android support in Corona. One user wrote that he purchased Corona, on the expectation that we’d add cross-platform support. I guess it’s […]

Presenting Ansca Corona SDK 1.1

Join The iPhone Network Lounge, hosted by Bamboudesign, Inc for an iPhone networking event and hear Carlos Icaza (that would be me!) from Ansca, Inc., present the latest release of Corona, an amazing alternative iPhone SDK that makes developing iPhone apps a breeze to seasoned developers and accessible to Flash and web developers alike ! […]