From an action-packed arcade game to a turn-based RPG, some games look 10x more awesome on the big screen. To provide Corona developers with more distribution opportunities, we’re thrilled to announce a partnership with OUYA an innovative game console that’s made headlines for their developer-friendly approach to gaming.
We’re happy to announce that PlayHaven is our latest Corona Plugin partner! As a Corona developer, you can now integrate PlayHaven’s acquisition, engagement and monetization tools into your Corona-built games.
Those of you peeking around the site may have come across our new Corona Hall of Fame, a collection of some of the very best games and apps from the Corona community. The Hall of Fame includes everything from blockbuster games like Fun Run and Major Magnet to beautiful utility apps such as Climate Clock and Minu Timer.
Yesterday, we invited a small group of developers to participate in an early access version of Graphics 2.0 that we’re calling a Developer Preview.
The idea behind this preview is to get some initial feedback while giving us the flexibility to change API’s, stabilize moving parts, and add more features.
Andrew Potozniak, a hobbyist indie developer and creator of Hexzled, is planning a first of its kind coding challenge for Corona developers!
CoronaBlitz is a coding challenge where you are given a theme and 4 hours to complete a basic game. Yes, that’s right, 4 hours TOTAL to complete a game. The first Blitz runs August 16-25; learn more about the challenge in Andrew’s guest post.
In mid-May, we tasked Corona developers around the world to submit a Corona SDK sample game centered on Dilbert, the cartoon hero known for his satirical office humor.
From May to July the submissions poured in and the games we received all told a rich story of not only the power and diversity of Corona SDK, but more importantly, the talent and creativity of Corona’s community. Needless to say, the content shift in the gaming marketplace has already taken place, and you, the developer are a major part of this equation.
As of today, we have a winner!
Fifteen years ago, Apple made a tough decision to cancel the Newton, Apple’s first foray into handheld computing. There was a lot of promise in the individual parts, but they never came together to something great, like they ultimately did with the iPhone.
After long deliberation, we’ve come to feel the same way about Corona Cloud. We aimed high but like the Newton, Corona Cloud in its current form has been a disappointment. While there were islands of potential, the ultimate execution of the product did not meet our standards.
As a result, we will be shutting down Corona Cloud on August 19.