Today, I’m very happy to announce we are making a beta of Graphics 2.0 available to Corona SDK Pro and Enterprise subscribers!
Our goal with Graphics 2.0 was to enable you to produce cinematic-quality graphics in your mobile apps. We wanted to build a system that let you combine the elements of great visual effects — vector geometry, image processing, motion graphics.
Without a doubt, Corona Labs has the best group of Ambassadors anyone could hope for! We’re extremely proud of our Ambassadors’ hard work in building a stronger, more fruitful Corona community around the globe.
We wanted to share just a few of the amazing things our Ambassadors have accomplished in the month of September.
We’ve been pushing a lot of changes into daily builds since the last public release. If you’re a subscriber, you’ll have immediate access to a boatload of cool new features across iOS, Android, and our frameworks.
From an action-packed arcade game to a turn-based RPG, some games look 10x more awesome on the big screen. To provide Corona developers with more distribution opportunities, we’re thrilled to announce a partnership with OUYA an innovative game console that’s made headlines for their developer-friendly approach to gaming.
This week, we are resuming daily builds, something we know is important to your mobile app development workflow.
We’re happy to announce that PlayHaven is our latest Corona Plugin partner! As a Corona developer, you can now integrate PlayHaven’s acquisition, engagement and monetization tools into your Corona-built games.
Today, we are announcing our latest Public Release, 2013.1202. It’s immediately available for download for your app development pleasure!
There are a lots of improvements in the release notes, so I’ll just highlight a few.
Those of you peeking around the site may have come across our new Corona Hall of Fame, a collection of some of the very best games and apps from the Corona community. The Hall of Fame includes everything from blockbuster games like Fun Run and Major Magnet to beautiful utility apps such as Climate Clock and Minu Timer.
Yesterday, we invited a small group of developers to participate in an early access version of Graphics 2.0 that we’re calling a Developer Preview.
The idea behind this preview is to get some initial feedback while giving us the flexibility to change API’s, stabilize moving parts, and add more features.
Andrew Potozniak, a hobbyist indie developer and creator of Hexzled, is planning a first of its kind coding challenge for Corona developers!
CoronaBlitz is a coding challenge where you are given a theme and 4 hours to complete a basic game. Yes, that’s right, 4 hours TOTAL to complete a game. The first Blitz runs August 16-25; learn more about the challenge in Andrew’s guest post.