Today, I’m happy to announce our first batch of Corona Plugin partners.
It’s great partners like these that enable Corona developers to access the best new functionality and 3rd party services. In particular, today’s batch span a wider variety of services from app advertising to cross-promotion and value-exchange ads, from social campaigns to game controllers.
We’re happy to announce that support for Google Play game services is coming very soon to Corona. We worked with Google to get early access to their services and also with Chip Chain, a great Corona-based app, that supports the new functionality today. Read on!
If you can’t get enough of the the world famous Dilbert comic strip, you’ll love the latest Corona SDK challenge.
Scott Adams, the legendary creator of Dilbert is on the hunt for the hottest mobile game, with the beloved cartoon engineer. We’re joining forces with Dilbert and calling on the Corona SDK community to create the hottest game with Corona SDK Starter, Pro or Enterprise. This contest runs May 14 – July 12, 2013 with winners announced on July 19, 2013.
For a few weeks, we’ve had a closed beta to test out plugins in Corona SDK. There’s more polish to be done, but we think the infrastructure is stable enough for broader use.
So today, we are going to open up that beta starting with daily build 2013.1106.
Okay, ready to get started?
I’ve been doing a lot of talking about why Corona SDK is super for cross-platform app development. And in last week’s Corona SDK staff conversation, I talked about doing 3-D without the z-axis.
Now, it’s time to show you what I mean.
Right now, many of you are probably trying to figure out whether you want to upgrade to Pro right now, and lock in our promotion before it ends and prices go up this Wed (May 1).
So this week, I wanted to sit down and talk to you about the difference between Starter and Pro features.
In addition, I want to talk about cool graphics features coming to Pro developers that will make mobile app development breathtakingly awesome.
Device Analytics are back!
We have now seeded access to plugins to our beta testers, which means plugins are just around the corner for daily builds! Read on for more info on status and how plugins will work.
Today Facebook announced the Facebook Technology Partners program. We’re excited that Corona Labs is part of this program and we have worked to make sure Corona SDK fully supports the functionality that Facebook makes available to mobile developers. More specifically, we support the latest Facebook SDK on iOS (and will soon do so on Android as well).
On May 4-5, 2013, Glitch Games is organizing a 48-hour Corona SDK hackathon called Glitch Indie Game (GIG) Jam. Open to Corona SDK developers and those interested in working with the platform, GIG Jam is offering over $3300 worth of prizes spread across five winners.
Learn all about the jam in today’s piece from Graham Ranson of Glitch Games. Sign up for your chance to win a Corona SDK Pro license, Texture Packer Pro, Physics Editor, SpriteHelper and much more!