For a few weeks, we’ve had a closed beta to test out plugins in Corona SDK. There’s more polish to be done, but we think the infrastructure is stable enough for broader use.
So today, we are going to open up that beta starting with daily build 2013.1106.
Okay, ready to get started?
I’ve been doing a lot of talking about why Corona SDK is super for cross-platform app development. And in last week’s Corona SDK staff conversation, I talked about doing 3-D without the z-axis.
Now, it’s time to show you what I mean.
Right now, many of you are probably trying to figure out whether you want to upgrade to Pro right now, and lock in our promotion before it ends and prices go up this Wed (May 1).
So this week, I wanted to sit down and talk to you about the difference between Starter and Pro features.
In addition, I want to talk about cool graphics features coming to Pro developers that will make mobile app development breathtakingly awesome.
Device Analytics are back!
We have now seeded access to plugins to our beta testers, which means plugins are just around the corner for daily builds! Read on for more info on status and how plugins will work.
Today Facebook announced the Facebook Technology Partners program. We’re excited that Corona Labs is part of this program and we have worked to make sure Corona SDK fully supports the functionality that Facebook makes available to mobile developers. More specifically, we support the latest Facebook SDK on iOS (and will soon do so on Android as well).
On May 4-5, 2013, Glitch Games is organizing a 48-hour Corona SDK hackathon called Glitch Indie Game (GIG) Jam. Open to Corona SDK developers and those interested in working with the platform, GIG Jam is offering over $3300 worth of prizes spread across five winners.
Learn all about the jam in today’s piece from Graham Ranson of Glitch Games. Sign up for your chance to win a Corona SDK Pro license, Texture Packer Pro, Physics Editor, SpriteHelper and much more!
On April 1, Walter announced a new initiative here at Corona Labs. We were on the hunt for the most interesting developer in the universe. As the applications poured in, we discovered not just one, but three, fascinating developers in the Corona-sphere!
Last week, we launched a new public release and also launched Corona SDK Starter, so I want to give you a quick update on all the great things we are adding to make Corona awesome for cross-platform app development. I also have some announcements on what we are doing in open source.
Now that the dust has settled from the Game Developers Conference (GDC), we’d like to share a recap of our time at the event. From March 27-29, we had the opportunity to exhibit to a whopping 23,000 game developers, hobbyists, students, and enthusiasts. We reconnected with old friends, meet new faces, and introduced thousands to the magic of Corona.