Corona Weekly Update: Starter vs Pro, Plugins, and Graphics!

Right now, many of you are probably trying to figure out whether you want to upgrade to Pro right now, and lock in our promotion before it ends and prices go up this Wed (May 1).

So this week, I wanted to sit down and talk to you about the difference between Starter and Pro features.

In addition, I want to talk about cool graphics features coming to Pro developers that will make mobile app development breathtakingly awesome.

Corona and Facebook Technology Partners

Today Facebook announced the Facebook Technology Partners program. We’re excited that Corona Labs is part of this program and we have worked to make sure Corona SDK fully supports the functionality that Facebook makes available to mobile developers. More specifically, we support the latest Facebook SDK on iOS (and will soon do so on Android as well).

Guest piece: GIG Jam – The 48 Hour Corona SDK Hackathon (May 4-5, 2013)

On May 4-5, 2013, Glitch Games is organizing a 48-hour Corona SDK hackathon called Glitch Indie Game (GIG) Jam. Open to Corona SDK developers and those interested in working with the platform, GIG Jam is offering over $3300 worth of prizes spread across five winners.

Learn all about the jam in today’s piece from Graham Ranson of Glitch Games. Sign up for your chance to win a Corona SDK Pro license, Texture Packer Pro, Physics Editor, SpriteHelper and much more!

A recap: Corona Labs @ GDC 2013

Now that the dust has settled from the Game Developers Conference (GDC), we’d like to share a recap of our time at the event. From March 27-29, we had the opportunity to exhibit to a whopping 23,000 game developers, hobbyists, students, and enthusiasts. We reconnected with old friends, meet new faces, and introduced thousands to the magic of Corona.