A recap: Corona Labs @ GDC 2013

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GDC logo

Now that the dust has settled from the Game Developers Conference (GDC), we’d like to share a recap of our time at the event. From March 27-29, we had the opportunity to exhibit to a whopping 23,000 game developers, hobbyists, students, and enthusiasts. We reconnected with old friends, meet new faces, and introduced thousands to the magic of Corona.


Corona Forum Rules and Guidelines

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Corona logo

Last month we upgraded our forums. The new software has many new features and abilities that our old forums did not. This is a great thing, but in rare cases it leads to abuse of accepted online etiquette. Please read further to learn about the current forum rules and guidelines.


The Search for the Most Interesting Developer in the Universe

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Today, I am happy to announce a new initiative at Corona Labs.

We’ve always known that the Corona community has the best and most creative developers on the planet. Now we want to find the most interesting developer in the universe. Want to be considered? Fill out our application. We want to know what makes you so gosh darn interesting!


GDC, Graphics 2.0, Next public release, and More!

Posted by & filed under Android, News & Announcements.

Walter Luh, Corona Labs, headshot small

In case you missed last week’s announcement, the Corona Labs team will be at GDC! We’ve got a whole schedule of game development activities for you, including demos from fellow members of the community.

We’ve also added Graphics 2.0 to the roadmap, are getting ready for a new public release, and much more!


SXSW + new forums + beta testers for plugins + GDC!

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Angry Bird - SXSW

Hello from Austin/SXSW! We had a really great week here, met lots of awesome developers, and got to hang out with several Corona Ambassadors (shout out to Raul and Gerald!). Charles took a bunch of pics, and we’ll be sure to share those soon.

We also have great news on new forums and an exciting coming beta testing opportunity. Read on!


Runtime Error Handling

Posted by & filed under Corona SDK, News & Announcements.

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As those of you who build for Android have already noticed we’ve made changes to the way we report errors.  It was necessary to do this on Android first because improved runtime error handling was a prerequisite to getting the custom Android permissions feature implemented.


Networking 2.0

Posted by & filed under Corona SDK, News & Announcements.

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Starting with build 2013.1043, on iOS, Android, Mac and Windows, we are rolling out new functionality within our network api. Network functions like download, request have been enhanced with new functionality.