App of the Week (January 9, 2011): Bubble Ball

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Usually, when picking our App of the Week, we are attracted to apps and games with eye-catching artwork or an extensively immersive environment. To us, a good-looking app usually means a much more enjoyable and accessible experience that creates devoted fans and often reels in new ones. Yet, our latest Game of the Week, Bubble Ball, looks nothing like our previous, prettier choices. So, what does Bubble Ball have going for it? One word: Gameplay! In Bubble Ball, you’re tasked with a simple mission: Get the ball from point A to point B. Each of the game’s 21 levels gives you a different route to navigate with different game pieces to assist in your deceptively simple-worded quest. Place the geometric pieces however which way you please to


App of the Week (January 2, 2011): PipClock

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This week’s App of the Week is one whose primary function is showing the current time and temperature. Of course, that’s a gross understatement as the PipClock app by  PXL Artificer takes the typical “clock and weather” app and immerses it in an elaborate post-apocalyptic motif derived from the Fallout video game series. PipClock is modeled after the (fictional) PIP-Boy 2000 multi-purpose survival device from the Fallout games. In the nuke-riddled Fallout world, the PIP-Boy is a handheld electronic computer that monitors a player’s health, maps the surrounding environment, and displays other crucial in-game info. With the PipClock app, one can similarly access information about their current location, albeit without the need to survive an actual nuclear apocalypse. Despite having a minimal familiarity with the Fallout series,


App of the Month (December 2010): Zombies Ala Mode

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It looks like one of our users will be starting 2011 off on an especially happy note — we have chosen Zombies Ala Mode as our December 2010 App of the Month, and creators Crawl Space Games will be awarded 6 free months of Corona SDK to head off charging into the New Year! Earlier this month, we picked Zombies as our first-ever Game of the Week, and it has since been met with some pretty hefty competition for the “Game of the Week” title. However, what ended up giving Zombies the edge was its universal appeal (kids will love the cartoons, grown-ups will love the subtly macabre jokes), easy learning curve, and flawless execution of creating a fun “feel” of gameplay through its artwork


App of the Week (December 26, 2010): Sleeping Bird

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Here at Ansca Mobile, we take utmost pride in our users and their development skills. We have everyone from experienced veterans to  Lua rookies using Corona SDK to create top-notch apps and games, as recognized by Apple and others. Our latest Game of the Week, Sleeping Bird, could very well become one of those top-notch games! Sleeping Bird is the first iPhone game created by Julien Paté. Though it is quite stunning in its own right, it’s even more impressive considering that it’s Julien’s first mobile gaming effort. The wonderfully crafted visuals combined with an easy-to-learn gameplay, OpenFeint integration,and peculiarly heart-warming narrative were compelling enough to make me play this game all the way until the end. Don’t worry, though, I won’t spoil it for ya!


App of the Week (December 19, 2010): Holidazed

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The last weekend before Christmas usually is anything but easy and relaxing. Any attempt to leave your home during the day is met with air-tight traffic and relentless crowds. Getting that last, seemingly insignificant item on your shopping list can turn into an unexpected endeavor, as most store shelves are picked dry by now with no sign of restock till after New Year’s. Basically, it’s your last chance at knocking out everything on your checklist in order to ensure a perfect end to the holiday season. Perhaps it is this frenzied mood of the pre-Christmas rush that compelled us to choose Holidazed as this week’s Game of the Week! Holidazed was created by reallyMedia. The game casts you in the role of an elf who


App of the Week (December 13, 2010): Rabbit and Turtle's Amazing Race

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*Whew!* Picking this week’s App of the Week was no easy endeavor (and, judging by the increasingly quality turnout each week, it will only get more difficult to choose!). In the final round, we had it narrowed down to several top-notch apps — and the eBook Rabbit and Turtle’s Amazing Race ultimately won out! Rabbit and Turtle is a children’s book for iPad, with subtle animations and hidden interactive gems that make it stand out from the pack. (we’re not the only ones who feel that way — Apple does too!)  With educational apps, there always seems to be a fine balance to maintain between creating something that’s fun for kids and worthwhile for their learning at the same time. Rabbit and Turtle certainly achieves


App of the Week (December 6, 2010): Zombies Ala Mode

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For our first-ever App/Game of the Week, we have chosen Zombies Ala Mode. Zombies Ala Mode stood out to us as one of the most well-rounded games we’ve seen from our Corona community. Its gameplay makes effective use of the iPhone’s tilt and tap functions while also featuring impeccable in-game artwork and music. We’ll be the first admit that many games submitted to us have similarly awesome gameplay, graphics, and sound. But what separated Zombies Ala Mode from the rest of the pack was its storyline. The in-game storyline kept us glued to our iPhones and continue playing, even after the initial “fun factor” of learning the gameplay wore off. It may be a small and simple part of the overall development process, but Ala Mode’s storyline —