Before Monday’s Corona Geek Hangout, Graham Ranson talked about Glitch Games’ hit game, Forever Lost, where he shared some insights into what’s coming in future editions of the franchise.
During the full Corona Geek #37 hangout, we talked at length with Graham Ranson about the upcoming GIGJam 48 hour online game development jam that Glitch Games is hosting on May 4th & 5th for Corona SDK developers. Graham tells us all about what it takes to enter, how to submit your app, and how entries will be judged.
During today’s Staff Conversations hangout, Walter Luh talks about how graphics computing has changed over the last 15 years. He also shares some of his thoughts about the future of mobile graphics and how Corona SDK is going to make 3D like effects possible using a familiar 2D framework.
This week we hung out with Brent Sorrentino, Dean Murphy, Ed Maurina, Gerald Bailey, Graham Ranson, Jay Davis, J.a.y, and Matthew Chapman to discuss Glitch Games’ online Corona SDK hackathon, building 7 Games in 7 Days, Corona SDK Analytics.
In this third edition of our new weekly Staff Conversations segment, Corona Labs Core Engineer, Danny Chan talks about expansion file support for Android and how as of Daily Build 1082 Corona SDK makes it easier to publish Android apps on Google Play with APKs larger than 50MB.
This week we hung out with Dr. Brian Burton, Ed Maurina, Dean Murphy, and Matthew Chapman to discuss Corona SDK’s integration with Facebook’s Open Graph Mobile initiative, Corona SDK plugin beta testing, new app ideas and what to consider when creating an app that competes directly with Apple.
This week, we hung out with Spelling Test developer, Brian Park. Spelling Test is the #1 rated spelling app for iOS, Android, Kindle Fire, and NOOK. Brian shared how his app was originally developed using x-code and objective-c and how after much personal expense and effort he ultimately decided to rewrite Spelling Test himself using Corona SDK. Even though Brian doesn’t consider himself a programmer, he’s developed an extremely popular cross platform educational app with many advanced features including a completely custom keyboard that suppresses spelling correction when taking tests.
During last Monday’s Corona Geek Hangout, Ben Wong chatted with us on the development of Climate Clock, a #1 weather app in the App Store. The original conversation was an hour long, so we’ve broken it up into pieces for your convenience. Jump to the portion of the conversation that interests you most and enjoy!
We’re introducing a new segment on Corona Geek called “Staff Conversations.” Each week, a member of Corona Labs’ team will share something new and interesting, from a Corona engineer discussing an aspect of the SDK, to Walter talking about the vision of Corona.
To kick things off, we asked David Rangel to join us on Corona Geek and talk about the recent addition of Corona SDK Starter and the upcoming enhancements to Corona Pro.
This week, we hung out with Climate Clock’s, Ben Wong. Climate Clock is a beautifully designed iOS weather app that puts the temperature on your home screen. Ben describes himself as a designer who is interested in app development. He has a background in designing websites and used the creation of Climate Clock to expand his skills into app development. Climate Clock was built in 8 weeks while Ben developed his own back end web server, taught himself Lua, and Corona SDK. Climate Clock uses a third party API to provide weather information. The app is very elegant in it’s design and has been written about by Lifehacker, CNET, and TUAW. Climate Clock soared to the #1 weather app spot in the App Store, in a dozen countries, in March of this year.