Corona Geek #111 – Texture Memory Management and Ultimate Config.lua Revisited

During this week’s Corona Geek Hangout, Corona Ambassador Ed Maurina shared texture memory management tips for freeing up texture memory when you have to display and retain many hundreds to thousands of images on and off-screen. Also Corona Ambassador Sergey Lerg shared his config.lua solution for scaling content to fit the most common screen sizes, including iPhone 6 and 6 Plus.

Corona Geek #106 – Source Tree Version Control Part 2, Coronium GS, and Phablet Mania

During this week’s Corona Geek Hangout, Coronium Cloud Developer Chris Byerly, walked us through part 2 of our version control discussion using Mercurial’s Source Tree software. Chris shared insights on Mercurial’s workflow, and tips for working solo or as part of a team. We also caught a glimpse of Coronium Game Server (GS), which Chris will be releasing docs and how-to videos for very soon. We’ll also discussed the growing phablet trend and what it could mean for app developers.