Corona Geek #50 – Creating A Simple Game – Code Walkthrough – Part 2

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Corona Geek Hangout

This week we walked through part two of the game code from That’s So Panda’s game tutorial series. The tutorial covers many game dynamics like the use of the physics engine, collision detection, spawning enemies, D-Pad implementation, score keeping, and health meter implementation. Be sure to watch part one of this two part series. In part one we touched on overall game design concepts like story development.


Corona Geek #49 – Creating A Simple Game – Code Walkthrough

Posted by & filed under Corona Geek, Google+ Hangouts.

Corona Geek Hangout

This week we walked through game code from That’s So Panda’s game tutorial series. The tutorial covers many game dynamics like the use of the physics engine, collision detection, spawning enemies, D-Pad implementation, score keeping, and health meter implementation. We also touched on overall game design concepts like story development. This week’s hangout is part one of a two part series.


Building A Brand Around Mobile Apps

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Corona Geek App Marketing Tips

During this week’s Corona Geek Hangout, David L. Hoyt, the world’s most syndicated daily game creator and now puzzle app maker, shared his thoughts on why it’s important to build a brand around a mobile app and how that plays into the app’s long term marketing strategy.


Corona Geek #48 – Hangout with David L. Hoyt, The Man Who Puzzles America

Posted by & filed under Corona Geek, Google+ Hangouts.

Corona Geek Hangout

This week we hung out with David L. Hoyt, the world’s most syndicated daily game creator, to discuss his latest hit puzzle app. David is well-known for his nationally syndicated puzzle games and brain teasers including USA Today’s Up & Down Words, Jumble Crosswords, and TV Jumble and has recently released Just 2 Words, a Corona-built game for iOS and Android. During today’s Corona Geek Hangout, David shared many insights into how he comes up with new puzzle ideas as well as his approach to app marketing.


Corona Geek #45 – Is NOOK Color Dead, Ouya Sells Out, Become a Corona SDK Hotshot

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Corona Geek Hangout

This week we hung out with Nevin Flanagan to discuss his new Corona SDK Hotshot book, which takes you beyond the basics of developing with a much larger look at game development concepts using Lua and Corona SDK. Nevin is credited as a contributor to the World of Warcraft user interface, so he’s been using Lua for a long time and has been using Corona SDK for the last several years. We also talked about the recent NOOK Color announcements and Ouya’s hot selling game consoles.


App Marketing Tips from Eric Kinkead, Creator of Questlord

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Corona Geek - App Marketing Advice

In May, Eric Kinkead gave an excellent talk on app marketing to the Dallas Corona SDK Meetup Group. Eric has had great success with his game Questlord, which is a turn-based Role Playing Game (RPG) in the classic style of the legendary Computer Role Playing Games that defined the genre. Eric shared both his successes and mistakes with marketing Questlord and we got it all on video.


Hangout Highlights: Super Memory Meter

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Corona Geek Hangout Highlight

During Monday’s Hangout Ed Maurina showed off a new memory monitoring tool that show realtime information about device memory, display memory, and frame per second while your app is running. The memory meter can be added to your projects with two lines of code and it comes with full documentation.