On Monday’s hangout we’ll be talking with Stian Saunes from 10FINGERS AB about Corona Paper, the digital magazine devoted to mobile development using Corona SDK. Stian Saunes, one of Corona Paper’s Technical Editors, is going to tell us where the idea for the magazine came from, why a mobile app studio is also creating a magazine, and what we can expect to see in future issues.
Posts Categorized: Corona Labs
The mobile world really took flight in 2012. Throughout the year, Corona Labs worked hard to keep up with the rapid pace and evolve with new developments. Take a look at our 2012 Corona Labs infographic!
Do you have an opinion on important issues such as Android fragmentation, HTML5, or the new iOS 6? Share your thoughts, and become eligible to win lots of great prizes as a member of the Corona Labs Survey Panel.
As the mobile space quickly evolves, we’d like to hear your insight on current trends and hot topics. If selected to the panel, we’ll send you an occasional short survey on various topics, to learn your thoughts and opinions. As a panelist, you’ll also play a role in helping mold Corona products as well as provide feedback on upcoming features.
We are very excited to officially announce Corona Enterprise – a new product that builds on the core Corona SDK engine and adds the ability to call any native library.
We are even more excited about the great game studios that are using Corona Enterprise and have already published apps with it: flaregames and Mobicle. Read on!
By now most of you have heard about our new name, our celebration sweepstakes and may have had a chance to explore our new website. Those of you that haven’t, please check it out – we think you’ll find it to be a valuable resource. We’re also excited because there are a lot of under-the-covers benefits for us and we’ll be able to add/edit content more quickly and effectively.
More importantly, the new site is just the first step towards our goal of increasing and improving communication with our community. With this goal in mind, we’ll be working on a bunch of new initiatives in the next few weeks/months. I wanted to give you all a quick taste of just a few of these.
I’m extremely pleased to welcome Roberto Ierusalimschy to the Corona Labs family. As many of you know, Roberto is the principal architect of Lua. It powers all the great Corona apps out there and is the industry-standard for gaming.
I first met Roberto at the Game Developer’s Conference (GDC SF) in 2010. For all his contributions, it’s amazing how humble he is. Earlier this year, he was invited as a visiting professor at Stanford University. I remember he mentioned how impressed he was with the research he was seeing at Stanford, almost implying that his own work paled in comparison. That’s the point at which I jokingly reminded him that he and his colleagues are the reason GDC exists — if there’s one way to embarrass Roberto, it’s giving over-the-top praise!
It’s hard to overstate how many lives have been touched by the work of Roberto and his colleagues. Lua is used in a vast range of applications from embedded devices to smartphones to desktop computers. If you think about how many people have played Rovio’s Angry Birds, how many hours have been spent on World of Warcraft, how many photos that have been processed by Adobe Photoshop Lightroom, the total number is mind boggling — I’d wager more than the number of users on Facebook!
Roberto has certainly made his dent in the universe. As we journey to make our mark, we couldn’t ask for better counsel!
Starting today, we are calling ourselves Corona Labs. For some of you the cat’s already been out of the bag. For some of you, this is the first time you’re hearing it, so let me answer a few questions…