To Our Corona Developers: First and foremost, I want to wish you — our Corona SDK development community — safe and happy holidays! Thank you all for your continued support and trust in us and our product. With 2011 upon us, I want to let you know what is ahead and what to expect from us in the first few weeks of January and the first half of the new year: . Big Announcements Coming Soon Stay tuned as we will make two major product announcements in January. While we can’t disclose exactly what they are yet, we can say they will open up mobile development to an even larger market! . Unlimited Trial Period Effective January, we are no longer going to limit Corona SDK
Category: Corona SDK
Unicorn Labs‘ Mark Sigal talks about the evolution of eBooks, and just how Corona SDK allowed him and his team to create our latest App — err — eBook of the Week, Rabbit and Turtle’s Amazing Race. For more from Mark, you can also check out a past interview and a quick blogpost we’ve done mentioning him and Unicorn Labs. I have written in the past about where I think eBooks are headed (“Rebooting the book”), but the essence is this: Just as the advent of sound in motion pictures transformed not only how films were made, but also what they were and the economics behind them, such is the future for the book business and print media in general. Yet, the eBook business, as it exists
…Yes, again. . . . So, what is it?
Beebe Games’ open source Angry Birds replica Ghosts vs. Monsters was such a hit with the Corona community that they decided to do it all over again! This time, they have created a clone of the popular iPhone game Flight Control, redubbing it Martian Control. The Beebes’ created their game in an astonishing 30-hour timeframe, with Biffy handling artwork and Jon handling the programming, as usual. For more details on the process, be sure to check out Jon’s blog. The source code for Martian Control is immediately available at the Corona Code Exchange. Below, you can watch a video demo of the open source game, which Jon assures us “gets choppy at times, but don’t worry, it’s just the video. Actual gameplay is very smooth and works
We all know how awesome Corona is. Now, it’s time to tell the world how cool you are for being part of Club Corona. So, press the button below (or this link, if you see no button) to nominate Corona SDK for the Best Mobile Application award in this year’s Crunchies! If we proceed to the next round, we’ll probably do something fun and crazy for you all. // < ![CDATA[ // < ![CDATA[ // < ![CDATA[ // < ![CDATA[ cat="22";nom="MjI6Q29yb25hIFNESw==";cr_showBadge(); // ]]> Thanks a bunch, and keep in touch!
It wouldn’t be very polite of us to throw a bunch of new features at you without at least showing you how to use some of them! So, Evan has put together this quick demonstration of how you can add Google Maps to your app using just one line of code. The video also shows how to easily utilize map markers, position lookup, address lookup, and other geo-location features in your Corona-made apps… …So, what feature would you like to see a tutorial for next?
As our users know, we’re always focused on delivering the best new Corona features for them to use. Since our product is on a subscription basis, we literally work year-round to keep it on top of the latest developments in the rapidly changing mobile space. Earlier this year, we created Corona Game Edition to offer our more advanced features to users who were interested specifically in mobile game development. However, over the past several months, we’ve noticed that everyone (whether they make simple apps or advanced games) wants those heavy-duty features in their utility belts. So, the divided product line is no more!
About a month ago, we gave you a look at the Particle Candy particle/effects engine from our friends at X-Pressive.com. Now, we’re happy to announce that Particle Candy is available for download. Not only that, but you can get it for 50% off by using the coupon code LetItSnow! You can download Particle Candy now at the X-Pressive purchase page. Also, be sure to check out X-Pressive’s very easy How to Guide to learn how you can start implementing Particle Candy in your Corona creations. Who knows… This could be the thing that pulls your app or game ahead in our new App of the Week/Month contest!
We are pleased to announce our new and (much) improved App Showcase page where we will flaunt your Corona creations. Basically, we want your apps and games to be as widely seen and downloaded as possible. So, if you make something particularly awesome, submit to us and we’ll put it on the page! Also, we will now be holding a running contest on the Showcase page. Each week, we will select a submitted app to be the App of the Week, which will win you top promo on the Showcase page (and our Twitter and Facebook pages) and a free 3-month extension to your Corona subscription! It doesn’t stop there — every four weeks, we will choose from the weekly winners an App of the Month
Ferry Halim is no stranger to game development. His web site Orisinal boasts an award-winning portfolio of web games that he’s created with Flash over the past decade. Recently, Ferry started looking to make games for the mobile platform… And to do that, he chose Corona! Ferry has already created Flight of Fire and the newly-launched Winterbells games for iPhone, both using Corona. Below, we talk to Ferry about his journey to the mobile platform, and why Corona stood out to him as the “perfect SDK for a Flash Developer.” Background-wise, I noticed you’re primarily a Flash developer. Do you work with any additional programming languages or platforms? Currently I only work with Flash and Corona. And before Corona, I only made web games in