CAUTION: This tutorial is outdated and the material cannot be confirmed as accurate. A new guide covering this topic is coming soon. This article is designed to get Flash developers quickly oriented within Corona. First, I’ll discuss how to take your existing Flash projects and turn them into Corona projects, followed by a more general introduction to Corona from a Flash perspective. (1) Exporting Assets from Flash A good first step is to export all your graphical assets. When porting from Flash Lite on older devices, I generally recreated higher-resolution assets for the larger iPhone and Android screens. However, web-based Flash games will likely have assets that are already a good size for today’s mobile devices. And of course, if the assets are vector-based, you
Category: Corona SDK
Over the past few months, we’ve noticed some very useful Corona SDK tutorials (complete with source code!) going up at the Mobiletuts+ mobile tutorials site. Just today, a new tutorial done by Carter Grove was posted on the site showing you how to use Corona’s path-finding algorithm. You can click the screenshot below to check it out, and see the rest of the Mobiletuts+ Corona SDK tutorials here. Also, if you want to make a tutorial yourself and share it with the rest of the Corona community (whether as a video or as a simple post with code annotations), let us know and we’ll help you out with anything you need!
Using a variant of the Douglas-Peucker algorithm in conjunction with the curve-fitting algorithm by Philip J. Schneider found in Graphics Gems I, Carlos wrote this in Corona SDK using nothing but the Corona framework to draw, reduce points, and convert the resulting polyline into a series of cubic bezier curve segments. Sample code coming soon! (you can bug Carlos if you want it immediately, though)
This is a guest post by Joseph DeSetto, co-founder of reallyMedia (winners of this week’s App of the Week) and a founding partner of LifeForms Creative. The latter’s initial product, LifeForms for iPad, is a PDF annotation tool for personal information management. Joe also authored The Business of Design and Flash MX: Rich Media for the Web and was a speaker at the 2009 HOW Design Conference. He can be found online at www.desetto.com or @desetto on Twitter. Dom Sagolla, before he was the author of 140 Characters: A Style Guide for the Short Form, had just finished his presentation at the Ritz Carlton in Sarasota, Florida when I met him in the hallway back in late 2008. “Great presentation, Dom. It is cool you’ve
To Our Corona Developers: First and foremost, I want to wish you — our Corona SDK development community — safe and happy holidays! Thank you all for your continued support and trust in us and our product. With 2011 upon us, I want to let you know what is ahead and what to expect from us in the first few weeks of January and the first half of the new year: . Big Announcements Coming Soon Stay tuned as we will make two major product announcements in January. While we can’t disclose exactly what they are yet, we can say they will open up mobile development to an even larger market! . Unlimited Trial Period Effective January, we are no longer going to limit Corona SDK
Unicorn Labs‘ Mark Sigal talks about the evolution of eBooks, and just how Corona SDK allowed him and his team to create our latest App — err — eBook of the Week, Rabbit and Turtle’s Amazing Race. For more from Mark, you can also check out a past interview and a quick blogpost we’ve done mentioning him and Unicorn Labs. I have written in the past about where I think eBooks are headed (“Rebooting the book”), but the essence is this: Just as the advent of sound in motion pictures transformed not only how films were made, but also what they were and the economics behind them, such is the future for the book business and print media in general. Yet, the eBook business, as it exists
…Yes, again. . . . So, what is it?
Beebe Games’ open source Angry Birds replica Ghosts vs. Monsters was such a hit with the Corona community that they decided to do it all over again! This time, they have created a clone of the popular iPhone game Flight Control, redubbing it Martian Control. The Beebes’ created their game in an astonishing 30-hour timeframe, with Biffy handling artwork and Jon handling the programming, as usual. For more details on the process, be sure to check out Jon’s blog. The source code for Martian Control is immediately available at the Corona Code Exchange. Below, you can watch a video demo of the open source game, which Jon assures us “gets choppy at times, but don’t worry, it’s just the video. Actual gameplay is very smooth and works
We all know how awesome Corona is. Now, it’s time to tell the world how cool you are for being part of Club Corona. So, press the button below (or this link, if you see no button) to nominate Corona SDK for the Best Mobile Application award in this year’s Crunchies! If we proceed to the next round, we’ll probably do something fun and crazy for you all. // < ![CDATA[ // < ![CDATA[ // < ![CDATA[ // < ![CDATA[ cat="22";nom="MjI6Q29yb25hIFNESw==";cr_showBadge(); // ]]> Thanks a bunch, and keep in touch!
It wouldn’t be very polite of us to throw a bunch of new features at you without at least showing you how to use some of them! So, Evan has put together this quick demonstration of how you can add Google Maps to your app using just one line of code. The video also shows how to easily utilize map markers, position lookup, address lookup, and other geo-location features in your Corona-made apps… …So, what feature would you like to see a tutorial for next?