Soon after the rollout of our new audio engine, a few of our users reported some performance problems. We believe we have fixed this performance problem, but the problem itself was actually a rather bizarre bug that seems to be an Apple performance problem. So, I thought it might make for an interesting blog post.
This type of question has appeared on the forums multiple times. Basically, it goes something like this: I have set up a listener callback function. But when the callback function is invoked, I would really like access to a specific variable in that callback function. The event that is passed back to me doesn’t give […]
This past weekend, Ansca Mobile was a sponsor of the Bay Area Start Up Camp, organized by startup incubators Semantic Seed. This particular event had an extra emphasis on mobile startups, so you know we couldn’t miss out! The event kicked off on Friday, with Ansca co-founder Carlos Icaza being asked to talk about the […]
Corona SDK on Windows does NOT build to iOS devices. It can only build apps for the Android platform, due to requirements of Apple’s iOS Developer Program and Xcode IDE (both of which require Macs). That is all.
Universal Builds are a feature I’m really excited about in the latest version of Corona SDK. There are some great possibilities that you can take advantage of in your apps with Universal Builds in Corona SDK. Corona SDK can do some amazing things with dynamic content scaling and dynamic image resolution to make sure your […]
It’s been an exciting past week for us here, at Ansca! In between all the hoopla around Bubble Ball, we also moved to a new office, ironed out some last minute show-stoppers, waited for the Apple approval process on three apps with new Corona SDK features for iOS (in-app purchases and universal binaries), monitored our […]
It is my great pleasure to let you all know that book author and programmer extraordinaire Eric Wing has joined the Ansca Mobile team, and we are very excited to have him on board! Actually, Eric has been around with us for a few months now and has already put his OpenGL Kung Fu skills […]
Over the past few months, we’ve noticed some very useful Corona SDK tutorials (complete with source code!) going up at the Mobiletuts+ mobile tutorials site. Just today, a new tutorial done by Carter Grove was posted on the site showing you how to use Corona’s path-finding algorithm. You can click the screenshot below to check it […]
Using a variant of the Douglas-Peucker algorithm in conjunction with the curve-fitting algorithm by Philip J. Schneider found in Graphics Gems I, Carlos wrote this in Corona SDK using nothing but the Corona framework to draw, reduce points, and convert the resulting polyline into a series of cubic bezier curve segments. Sample code coming soon! […]
This is a guest post by Joseph DeSetto, co-founder of reallyMedia (winners of this week’s App of the Week) and a founding partner of LifeForms Creative. The latter’s initial product, LifeForms for iPad, is a PDF annotation tool for personal information management. Joe also authored The Business of Design and Flash MX: Rich Media for […]