Corona SDK Tutorial: Polygon point reduction with curve-fitting

Using a variant of the Douglas-Peucker algorithm in conjunction with the curve-fitting algorithm by Philip J. Schneider found in Graphics Gems I, Carlos wrote this in Corona SDK using nothing but the Corona framework to draw, reduce points, and convert the resulting polyline into a series of cubic bezier curve segments. Sample code coming soon! […]

Martian Control: ANOTHER open source game made with Corona SDK!

Beebe Games’ open source Angry Birds replica Ghosts vs. Monsters was such a hit with the Corona community that they decided to do it all over again! This time, they have created a clone of the popular iPhone game Flight Control, redubbing it Martian Control. The Beebes’ created their game in an astonishing 30-hour timeframe, with […]

'Particle Candy' for Corona now available

About a month ago, we gave you a look at the Particle Candy particle/effects engine from our friends at X-Pressive.com. Now, we’re happy to announce that Particle Candy is available for download. Not only that, but you can get it for 50% off by using the coupon code LetItSnow! You can download Particle Candy now at the X-Pressive […]