We are pleased to announce our new and (much) improved App Showcase page where we will flaunt your Corona creations. Basically, we want your apps and games to be as widely seen and downloaded as possible. So, if you make something particularly awesome, submit to us and we’ll put it on the page! Also, we will now be holding a running contest on the Showcase page. Each week, we will select a submitted app to be the App of the Week, which will win you top promo on the Showcase page (and our Twitter and Facebook pages) and a free 3-month extension to your Corona subscription! It doesn’t stop there — every four weeks, we will choose from the weekly winners an App of the Month
Category: Corona SDK
Ferry Halim is no stranger to game development. His web site Orisinal boasts an award-winning portfolio of web games that he’s created with Flash over the past decade. Recently, Ferry started looking to make games for the mobile platform… And to do that, he chose Corona! Ferry has already created Flight of Fire and the newly-launched Winterbells games for iPhone, both using Corona. Below, we talk to Ferry about his journey to the mobile platform, and why Corona stood out to him as the “perfect SDK for a Flash Developer.” Background-wise, I noticed you’re primarily a Flash developer. Do you work with any additional programming languages or platforms? Currently I only work with Flash and Corona. And before Corona, I only made web games in
About three weeks ago, I was invited to attend the launch event of Barnes & Noble’s new NOOKcolor. I had read a lot of information about the device, and was eager to see what all the hoopla was about. Three months prior to the B&N event, I had visited Samsung to see the new Galaxy Tab and yet again, here I was at the prospect of yet another Android tablet ready to saturate the already saturated tablet market. While at the launch event, I bumped into some old friends from Adobe as well as the leadership of the mobile unit at B&N. Ted Patrick, Chief Evangelist – Developer Relations for NOOK, had invited me to the event and I was eager to track him down so
Last week, Tim highlighted some of the new features of our revamped Corona Comics. This week, he takes you on a personal introductory tour of Comics, showing comic book artists just how easy it is to make an iPad comic using Corona.
Piggybacking off the Quick Start Guide and video tutorials that we’ve recently created for you, we now bring you a newly revamped Sample Apps page! Some of the highlights of the Sample Apps page now include: Social Networking: Learn how to add Facebook and Twitter integration to your apps. Storage: These example show you how to create and read API’s. Platform-specific: When you just want to work in one platform, these sample codes that deal only with iPad, iPhone, or Droid will assist you in creating your next app or game. To see the rest, head on over to the page — oh, and let us know how you like its new layout!
I’m somewhere near a bunch of crates, apparently… UPDATE: Here is a bonus code sample, which is one line long. [cc lang="lua"] myMap = native.newMapView( 40, 80, 240, 280 ) [/cc]
This past week, we presented our Physics in 5 Lines demo at the MobiCASE conference in Silicon Valley. To our most pleasant surprise, Corona was named ‘Best Demo’ at the conference for its contribution to the field of mobile development! Thanks to the MobiCASE organizers for the honor, and thanks to you — our users — for putting our “5 Lines” demo to everyday use in your creations!
Last week, we introduced Zwoptex integration with Corona for more efficiently dealing with sprites and animations in your games. This week, we bring you the TexturePacker command line tool for handling sprites in Corona. It’s not a competitor to our previous Zwoptex integration — just another option we wanted to provide for you, our users. Here are the main specs on TexturePacker, courtesy of creator Andreas Löw from Code ‘n’ Web: Fully automated layout with detection of the optimal texture size. On-the-fly rescaling of sprites to create high-res and low-res sprite sheets. Automated cropping of transparent pixels for faster rendering and smaller files. Automated creation of aliases using space only once for identical sprites after cropping. Output size optimization for finding the smallest file size.
Over the past week or so, we’ve noticed a lot of new visitors coming to our site and checking out what Corona has to offer. We know that choosing an SDK and committing to it is no light proposition, and you certainly don’t want to put your money and dedication into a toolkit only to have it disappoint you later on. So, to help ease your transition to Corona, we’re offering it to you at 50% off the prerelease price ($174.50/year instead of $349) using the coupon code CORONA4YOU. For more details, visit us over at this page, which we’ve set up for new visitors just like you. This offer is available for anyone, but you better move quick — the coupon code expires at midnight
Corona users come in many types: some have been with us from the beginning, and have watched the product evolve; others have recently migrated from other platforms; and for some, Corona is their first programming environment. By popular request from many new users, we have just posted an absolute beginner’s guide to Corona: the Corona Quick Start Guide. This guide covers everything from installation, to writing your very first programs, to exploring the Corona Simulator itself, including how to test the same code for iPhone, iPad and Android. We will continue to post tutorials and lessons for users of all levels, but if you’re new to Corona, give the Quick Start Guide a read and let us know what you think!