New Corona Quick Start Guide

Posted by & filed under Corona SDK, Game Development, News & Announcements.

Corona users come in many types: some have been with us from the beginning, and have watched the product evolve; others have recently migrated from other platforms; and for some, Corona is their first programming environment. By popular request from many new users, we have just posted an absolute beginner’s guide to Corona: the Corona Quick Start Guide. This guide covers everything from installation, to writing your very first programs, to exploring the Corona Simulator itself, including how to test the same code for iPhone, iPad and Android. We will continue to post tutorials and lessons for users of all levels, but if you’re new to Corona, give the Quick Start Guide a read and let us know what you think!


Corona and Microsoft's Windows Phone 7?

Posted by & filed under Corona SDK.

It is no secret that, here at Ansca, we are looking at what our next mobile platform should be for Corona — and this should not come to a surprise to anyone, especially in this fast-moving mobile industry. While Apple iOS and Google Android have captured the minds and market as the two top mobile platforms, who is on third? Microsoft’s Windows Phone 7 (WP7)? Palm OS? RIM? Samsung’s Bada? Symbian? Meego? Several weeks ago, weeks prior to the WP 7 launch, I met with Brian H. from Microsoft to discuss Corona and WP7. He was very excited to discuss WP7 and Corona and to show me the features of his WP7. It was literally watching a kid play with the toy he has dreamed of


Robert Payne details Zwoptex benefits for Corona users

Posted by & filed under Corona SDK, Game Development, News & Announcements, Videos.

Yesterday, we told you about Zwoptex integration with Corona Game Edition, and touched upon its benefits for sprite animation and better device memory usage. Today, we have Zwopple Founder Robert Payne — creator of the Zwoptex app — here to pen a guest blogpost to further elaborate on what Zwoptex means for you and your Corona creations. When Ansca Mobile contacted me about integrating Zwoptex with Corona, I had little idea what they were up to. After playing around with Corona for a couple of days and seeing how easy it was to get up and running, I couldn’t have been more excited to get Zwoptex to work with Corona Game Edition! Game Edition already utilized sprite sheets. So, what’s new and how does it


New release: Corona Game Edition, integrated with Zwoptex

Posted by & filed under Corona SDK, Game Development, News & Announcements.

A couple weeks ago, we announced the public prerelease of Corona Game Edition. Today, we’re rolling out some key improvements to Game Edition: Numerous bug fixes! All the SDK fixes are now rolled in, and we’ve paid special attention to Android, previous gaps in the sprite API, and physics API issues. Enhancements to existing features, including an improved OpenFeint API, laying the foundation for further social features. A new “gameUI” library, for easy cross-platform sound effects, cross-platform fonts, and the ability to make any physics objects multitouch-draggable with just one line of code (see the new “Multipuck” sample). Custom font support for both iOS and Android. A new welcome window that provides easy access to common development tasks such as opening projects in the Simulator, starting a device build, running sample


Heads up: Samsung's Galaxy Tab is just around the corner!

Posted by & filed under Corona SDK, Game Development, News & Announcements.

Word on the street is that Sprint will be releasing the Android-based Samsung Galaxy Tab around November 14. Pricing points reportedly will run at $399 for a 2-year contract and $599 without contract. This couldn’t come at a much better time for us and, most importantly, for you! A week ago, we told you about how Corona successfully ran on the Galaxy Tab: I snagged one of the two Tab demo units in the room. These are still pretty rare, so we had literally never tested Corona on one, and I didn’t want to pass up the opportunity. It’s always a bit dangerous to try a demo in public for the first time, but in front of the live audience I pulled down some Game Edition samples


Corona Tutorial: Display Objects and Texture Memory (Part 1)

Posted by & filed under Corona SDK, Tech, Training/Support, Tutorials, Tips and Demos, Videos.

In part 1 of this tutorial, I talk about the demo program used to explore Corona Display Objects and how it affects texture memory on mobile devices. I demonstrate how adding display objects (images) affects texture memory, and show the best practices for removing display objects to avoid app crashes. You can download the Corona program used in this video here.


Unicorn Labs discuss creating a Top 10 eBook with Corona

Posted by & filed under Corona SDK, iPad.

This past week, Unicorn Labs’ first eBook Rabbit and Turtle’s Amazing Race reached #6 on the App Store’s list of top free eBooks! The Corona-created children’s eBook is available for the iPad, and Unicorn says there surely will be more coming in the future. Down below, Unicorn talks to us about making their first eBook…


Corona demoed on Samsung Galaxy Tab at SF Android Meetup

Posted by & filed under Android, Corona SDK, Events and Listeners.

This week, Eric presented Corona to the San Francisco Android User Group. It’s a pretty big group (80+) that meets near Ghirardelli Square, and I tagged along to help with Q&A. Also presenting were Martin Tannerfors and Hod Greeley from Samsung, showing off Samsung’s cool new Android tablet, the Galaxy Tab. Even though the device was announced quite recently, support for the Galaxy Tab has become a much-requested feature from our users. It’s also my current favorite Android device — bigger than a phone, holdable in one hand, and highly polished in both hardware and customized UI. It’s shipping soon on all four U.S. carriers, so it should be pretty popular. Of course, we already support Android 2.2, but what our users specifically want is


Randy Shepherd of Werd Interactive discusses how Corona brought on Armageddon

Posted by & filed under Corona SDK, Game Development, News & Announcements, Videos.

Randy Shepherd of Werd Interactive was already a veteran in the mobile app development space when the Corona SDK was launched in late 2009. So, what made him stick with Corona after taking it for a test-drive to create the Astral Arcade game for iPad? Below, Randy answers that question and talks about the development process of Werd’s latest Corona creation, the dueling strategy game Warlords Armageddon for iPad. To start off, what’s your background as a developer? I started creating shockwave games for NASA in later half of 1996 and founded Werd Interactive in the fall of 1998, which later became incorporated in 2000. We had just started developing for the Sega Dreamcast and SNK Neo Geo Pocket handheld when we had heard though