Corona SDK bundle for TextMate

Posted by & filed under Corona SDK, Lua, Tech, Videos.

Darren from Ludicrous Software just sent over this video of a new Corona bundle that he created for the TextMate code editor. On his blog, he explains how the bundle includes functions like autocomplete, one-key simulator running, and built-in snippets for many common Corona codelines.  All of this lets users to code in Corona even faster than it already allows. Take a look for yourself: You can pick up Darren’s new Corona bundle for free over at GitHub, and be sure to keep tabs on him via Twitter for whenever he rolls out new bundle features. (Game Edition support, more snippets, etc.) And if you’ve made anything cool with Corona, be sure to send it over to us!


Corona SDK Welcome Screen and On-Device Simulator

Posted by & filed under Corona SDK, Training/Support, Tutorials, Tips and Demos, Videos.

Since we just shipped it as a feature in the latest version of Corona, here’s a video explaining the new welcome screen in Corona SDK. Also, I use a couple sample apps (included with the SDK) to demonstrate how you can use the Corona Simulator to test-drive your creations on the iPhone, iPad, and the Android platforms. Have you found the new welcome screen to be helpful?


Two teams at TechCrunch Disrupt Hackathon powered by Corona

Posted by & filed under Corona SDK, Events and Listeners, Videos.

Two members of the Ansca team attended the TechCrunch Disrupt Hackathon in San Francisco this past Saturday, along with a few hundred other developers, designers, and entrepreneurs.  We ended up joining a team to help build an app merging the mobile and social spaces, (sound familiar?)  and supporting another two-person team to create a fun, image-sharing iPad app developed using Corona SDK. Shannon Clark and Curtis Schofield made Mosart, a way to display your photos or art on the iPad.  The app was complete with multi-touch, and didn’t have a single line of code written before 2:00pm on Saturday. Despite that (and with no prior experience in Lua or Corona)  Shannon and Curtis were able to put in a full night of coding and have a working


Create scrolling list views with text and graphics in Corona

Posted by & filed under Corona SDK, Tech, Training/Support, Tutorials, Tips and Demos.

We’ve created a set of mobile user interface frameworks that will give you a jumpstart on creating professional, touch screen apps in Corona. In this article, I’ll show you how to add text, graphics, and custom behaviors to the List View. The List View accepts a variety of parameters. The following are the basic parameters you’ll need for this tutorial: data. A table containing elements that the list can iterate through to display in each row. default. An image for the row background. Defines the hit area for the touch. backgroundColor. Specify a table that contains R, G, B values. Example: {255, 255, 255}. callback. A function that defines how to display the data in each row. Each element in the data table will be


Combine HTML and OpenGL content seamlessly in a single app

Posted by & filed under Corona SDK, Lua, Tech, Tutorials, Tips and Demos.

One of the big debates going around is whether a mobile developer should use HTML5 or go native.  Well, what if you didn’t have to make a choice? Even better, what if you could combine HTML inside a native app and still leverage the full power of OpenGL? Now you can! Just check out Corona’s web popup API which lets you embed a web view right inside your app. What this means is that you can create fluid OpenGL-based animations and combine them with HTML content, all in literally a couple of lines.  For example, here’s how you would animate an image moving diagonally across the screen, and make the bottom third of the screen open up a web page: [cc lang="lua"] local image = display.newImage(


Corona Meetup from this past weekend

Posted by & filed under Android, Corona SDK, Events and Listeners, Game Development, News & Announcements, Training/Support, Videos.

This past Saturday, Ansca Mobile was invited to lead a Bay Area workshop on iOS and Android development with Corona. We were thrilled to show the packed house of developers (from beginners to seasoned vets) how to use the newest Corona features.  The entire Ansca Mobile team was on-hand to provide insight about the toolkit to the new class of Corona developers, and help them with their own specific coding questions afterward.  Those who stuck around until the end got to partake in some “show and tell” with their app creations — the best ones received App Store gift prizes! Thanks to everyone who came out, and special thanks to Michael P. Wang of the Silicon Valley iPhone/iPad Business Meetup group for organizing the event.


Multi-touch and Physics in Corona Game Edition (with Video!)

Posted by & filed under Corona SDK, Game Development, iPad, News & Announcements, Tech, Videos.

In this short video (shot and edited on an iPhone 4) we show multitouch support and physics in the form of collisions. All of this was written in Corona Game Edition by one of our developers in less than half an hour, using an upcoming library that makes any physics object draggable in one line via “touch joints”. We actually think this might be the only multitouch implementation of Box2D 2.1 — at the very least, it’s the easiest one to use! On a techie geeky note, this video was shot and edited entirely on an iPhone 4, Christopher Peri has a short write up on his blog. Download your own 30 day trial of Game Edition, and feel free to use any of our sample


Corona SDK Now Supports More Flexible Licensing

Posted by & filed under Corona SDK, Game Development, News & Announcements.

We know many of you are using Corona SDK and Game Edition on both a laptop and a desktop, and having to deauthorize and reauthorize your machines manually. Now in the new release of Corona SDK at $249 and Game Edition at $349, you can authorize one primary and one secondary machine per license. You may have also noticed our new Welcome Screen that gets you started faster with documentation, sample code, and other workflow improvements. Plus we have a new icon designed by Jennifer P. Albrecht-Buehler; you can see it below or when you download the brand new Corona SDK.


They're here! Corona SDK and Corona Game Edition

Posted by & filed under Corona SDK, Game Development, News & Announcements.

Today, we remove the alpha and beta version numbers and bring you the new, cross-platform Corona SDK and a Corona Game Edition pre-release! Back in December, we released Corona for iPhone, which made iPhone app development quicker and easier than ever before without sacrificing any aspect of app performance.Using Lua, Corona took the months-long process of creating iPhone apps and shortened it into a matter of days! Almost immediately after launching that first incarnation of Corona, we set out to support multiple platforms and provide a truly versatile solution for the mobile development community. After being in the works for months, we now present to you the seamlessly cross-platform Corona SDK and Corona Game Edition: Corona SDK continues the original Corona’s tradition of straight-forward, time-efficient app