We are very pleased to be featured as Apple’s staff pick on the Development Tools section of apple.com. Check out our page here.
Category: Corona SDK
This past Saturday, Ansca Mobile was invited to lead a Bay Area workshop on iOS and Android development with Corona. We were thrilled to show the packed house of developers (from beginners to seasoned vets) how to use the newest Corona features. The entire Ansca Mobile team was on-hand to provide insight about the toolkit to the new class of Corona developers, and help them with their own specific coding questions afterward. Those who stuck around until the end got to partake in some “show and tell” with their app creations — the best ones received App Store gift prizes! Thanks to everyone who came out, and special thanks to Michael P. Wang of the Silicon Valley iPhone/iPad Business Meetup group for organizing the event.
In this short video (shot and edited on an iPhone 4) we show multitouch support and physics in the form of collisions. All of this was written in Corona Game Edition by one of our developers in less than half an hour, using an upcoming library that makes any physics object draggable in one line via “touch joints”. We actually think this might be the only multitouch implementation of Box2D 2.1 — at the very least, it’s the easiest one to use! On a techie geeky note, this video was shot and edited entirely on an iPhone 4, Christopher Peri has a short write up on his blog. Download your own 30 day trial of Game Edition, and feel free to use any of our sample
We know many of you are using Corona SDK and Game Edition on both a laptop and a desktop, and having to deauthorize and reauthorize your machines manually. Now in the new release of Corona SDK at $249 and Game Edition at $349, you can authorize one primary and one secondary machine per license. You may have also noticed our new Welcome Screen that gets you started faster with documentation, sample code, and other workflow improvements. Plus we have a new icon designed by Jennifer P. Albrecht-Buehler; you can see it below or when you download the brand new Corona SDK.
Today, we remove the alpha and beta version numbers and bring you the new, cross-platform Corona SDK and a Corona Game Edition pre-release! Back in December, we released Corona for iPhone, which made iPhone app development quicker and easier than ever before without sacrificing any aspect of app performance.Using Lua, Corona took the months-long process of creating iPhone apps and shortened it into a matter of days! Almost immediately after launching that first incarnation of Corona, we set out to support multiple platforms and provide a truly versatile solution for the mobile development community. After being in the works for months, we now present to you the seamlessly cross-platform Corona SDK and Corona Game Edition: Corona SDK continues the original Corona’s tradition of straight-forward, time-efficient app
Here at Ansca, we happily welcome the new Apple TOS relaxing the stance on third party developer tools for iOS. What does it mean to you, our current users, and for future users of the Corona SDK? It means that you can now use Corona as the development tool of choice for your cross-platform app development, for both games and non-game apps, on both iOS and Android devices. It also means that you no longer have to worry about our technology not being compliant with Apple, today or in the future. As we have done, we will continue to deliver the best development tool for app creation on iOS and Android devices. We truly believe we are delivering the fastest, easiest way to develop apps
We all woke up to an interesting announcement this morning: Apple has revised their iOS developer terms again (effective September 27), and they have now removed all the sections that previously seemed to limit development languages. In a new document called “App Store Review Guidelines”, Apple makes their intentions very clear: We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year. In particular, we are relaxing all restrictions on the development tools used to create iOS
Heads up: this month, we’re formally launching Corona Game Edition and a new version of the Corona SDK. Due to the overwhelming amount of great new features that both releases will include, we will be raising the price to $249/year for the regular Corona SDK and higher for the more heavy-duty Game Edition. However, you can still grab a copy of both for only $99/year by signing up right now for a year’s subscription. For the regular SDK, you’ll be upgraded for free when it ships next week; for Game Edition, you can download the current beta release (which is still covered in your $99/year) and can upgrade for free to the final release when it launches later this month. Just thought you’d like to
We know we have at least one guitar player using Corona, so we thought this would be some great news to announce! Heavy metal guitar powerhouse ESP Guitars just released their app, The ESP Experience, for iPhone. The Corona-made app features regularly updated free song downloads, a nationwide ESP dealer locator, and even a video guitar lesson from Gus G. (Ozzy Osbourne’s new guitarist) It also includes a built-in chromatic tuner, perfect for guitarists and bassists who don’t want to carry around a stand-alone tuner with their gear! ESP’s artist roster includes James Hetfield and Kirk Hammett of Metallica, Tom Araya of Slayer, and Max Cavalera of Sepultura/Soulfly — and the Ansca Mobile team is honored to have been chosen to help contribute to that
Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below, Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things off, can you give a background of your experience in game development? What types of platforms and languages can you work with, and which one(s) are your preferred ones to work with? I’ve been “experimenting” with game development for a couple of years now. I have been a self-taught PHP web developer since 2006 (my preferred language, that is, until I discovered Lua through the Corona SDK) and I tried my hand