Last chance to get Corona for $99

Posted by & filed under Corona SDK, Game Development, News & Announcements.

Heads up:  this month, we’re formally launching Corona Game Edition and a new version of the Corona SDK. Due to the overwhelming amount of great new features that both releases will include, we will be raising the price to $249/year for the regular Corona SDK and higher for the more heavy-duty Game Edition. However, you can still grab a copy of both for only $99/year by signing up right now for a year’s subscription.  For the regular SDK, you’ll be upgraded for free when it ships next week; for Game Edition, you can download the current beta release (which is still covered in your $99/year) and can upgrade for free to the final release when it launches later this month. Just thought you’d like to


ESP Guitars issues new iPhone app made with Corona

Posted by & filed under Corona SDK, iPhone, News & Announcements.

We know we have at least one guitar player using Corona, so we thought this would be some great news to announce! Heavy metal guitar powerhouse ESP Guitars just released their app, The ESP Experience, for iPhone.  The Corona-made app features regularly updated free song downloads, a nationwide ESP dealer locator, and even a video guitar lesson from Gus G. (Ozzy Osbourne’s new guitarist)  It also includes a built-in chromatic tuner, perfect for guitarists and bassists who don’t want to carry around a stand-alone tuner with their gear! ESP’s artist roster includes James Hetfield and Kirk Hammett of Metallica, Tom Araya of Slayer, and Max Cavalera of Sepultura/Soulfly — and the Ansca Mobile team is honored to have been chosen to help contribute to that


Why Doodle Dash! creator Jonathan Beebe still hasn't bought that book on Objective-C

Posted by & filed under Corona SDK, Game Development, iPhone, Lua, News & Announcements.

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things off, can you give a background of your experience in game development? What types of platforms and languages can you work with, and which one(s) are your preferred ones to work with? I’ve been “experimenting” with game development for a couple of years now. I have been a self-taught PHP web developer since 2006 (my preferred language, that is, until I discovered Lua through the Corona SDK) and I tried my hand


Why Doodle Dash! creator Jonathan Beebe still hasn’t bought that book on Objective-C

Posted by & filed under Corona SDK, Game Development, iPhone, Lua, News & Announcements.

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things off, can you give a background of your experience in game development? What types of platforms and languages can you work with, and which one(s) are your preferred ones to work with? I’ve been “experimenting” with game development for a couple of years now. I have been a self-taught PHP web developer since 2006 (my preferred language, that is, until I discovered Lua through the Corona SDK) and I tried my hand


Math with Mathaliens creator talks Corona-made educational apps

Posted by & filed under Corona SDK, Education, iPad, iPhone.

Bohumil Vosicky of Czech Republic-based 22learn talks to us about the extra challenges that go into creating educational apps for children, and why he thinks Corona is the best for doing so. You can check out Bohumil’s recently launched Math with Mathaliens for iPad in the App Store. First off, can you tell me about your background as a developer? What platforms and languages do you have experience in, and which one do you prefer most? It’s been about twenty years now since my wife and I decided to leave our careers as teachers and shifted our efforts towards the development of educational software. Initially, we primarily focused on software for primary schools and eventually succeeded in building one of the most respected companies in


Hop to the Top with Corona SDK: David Fox of Orange Fox Games interview

Posted by & filed under Corona SDK, Game Development, iPhone.

Last week, David Fox of Orange Fox Games saw his Hop to the Top iPhone game enter the App Store.  This week, he talks to us about the making of his game, and why he switched to Corona in order to build it. You can learn more about Hop to the Top at the Orange Fox web site. Starting off, what’s your background as a developer? What’s your preferred platform to create for? When I was about 11, I took a summer camp course on the basics of Flash.  This got me interested in the development of games, specifically for the web.  A few years later, I paired up with my development partner Ryan (co-creator of Hop to the Top) in high school and we decided


Ansca Mobile at Casual Connect in Seattle

Posted by & filed under Corona SDK, Events and Listeners, Game Development, News & Announcements.

With the launch of Corona Game Edition coming up quickly, we decided to attend Casual Connect this past week, meet the people in the casual game industry and listen to what the speakers, panelists, and attendees are saying about casual games. One of the biggest take aways is the refrain, “Yes, we want to be on a mobile platform.” Casual gaming seems to be moving away from downloadable computer game toward the kind of portable games that people can play for a few minutes while waiting in line at the bank. People who were not the target market for a mobile gaming device now have a mobile phone that can double as a game machine with them at all times- and they are starting to


Interview with Armin Amir, Astro Junk HD

Posted by & filed under Corona SDK, Game Development.

Fresh off the release of his Astro Junk HD iPad game earlier this month, Unicorn Labs head programmer Armin Amir talks to us about the creation process and why he chose Corona to make his intergalactic shooter. You can watch a video demo of Astro Junk HD on Vimeo and learn more about the app at the Unicorn Labs web site. To start off, what’s your background as a designer and/or developer? Do you have a preferred language or platform? I’ve been developing for about 7 years in LAMP, and use PHP as my preferred language. Given your background, what made you say “I should use Corona!” when it came time to create Astro Junk? After researching several platforms — including Apple’s native Xcode SDK


Educational Pricing Out Now! Only 49 bucks!

Posted by & filed under Corona SDK, News & Announcements.

(Editor’s note: due to abuse, public availability of education pricing has been suspended.) We just released the details about our educational pricing.  Students and educators can now get the Corona SDK for $50 off!  That’s almost half off the already low low introductory price! Ansca Corona SDK Educational Price: $49 And if you order now, you’ll also qualify for an alpha copy of the Corona Game Edition! Zowee!  Corona Game Edition brings a physics engine, sprite sheets, Open Feint integration, and much more to the Corona SDK.  Watch the video. Impress your teachers. Amaze your students. Be the hit of the party when you show off your own apps in the AppStore. Get Corona for Education now!


Introductory Corona Tutorials from Burtons Media Group

Posted by & filed under Corona SDK, Tech, Training/Support, Videos.

In a recent blog entry, Dr. Brian Burton of Burtons Media Group compared a number of game engines for iPhone, iPad and Android, and concluded: “I have given this a LOT of thought. I’m regularly asked by my students and others which engine(s) I am using. For 2D development, I have decided to go with Corona. I like the platform and being able to develop for multiple systems at the same time.” Dr. Burton has also created some helpful tuturial videos for brand-new Corona developers: iPhone Game Development with Corona: Getting Started – Hello World Android Game Development with Corona: Getting Started Developing iPhone/iPad/Android Games with Corona: Working with Buttons If you’re new to Corona development, you should definitely give these a look!