A lot of speculation, opinion, passion and even war mongering surrounds Flash’s conspicuous absence from the Apple iPhone, iPod Touch, and now the iPad. So much in fact that Adobe’s CTO felt compelled to defend Flash and discredit HTML5 video warning that “users and content creators would be thrown back to the dark ages of video on the Web with incompatibility issues.” Once Upon a Time Sitting on the sidelines, I can’t help but think back to my time on Flash. Before the iPhone arrived (a.k.a. the pre-smartphone era), several of us here at Ansca worked on mobile Flash. We worked on devices with as little as a megabyte or two of RAM, with computing power comparable to one of the original Power Macs, and with so little space for binaries that
Category: Corona SDK
Corona 1.1 is now shipping and features GPS, Compass, Native Keyboard support, Twitter API, plus more. Purchase your copy for the unbelievable introductory price of $99.00 at http://bit.ly/7Z1bVn. We have also added new sample code, and more content will be up on our site as well. Read what the Corona buzz is all about: Flash and Flex Developer’s Magazine Wanna Play Here? Get Corona! (pg. 15 of the pdf) The iPhone App Review “I love games that use the accelerometer in unique and interesting ways… Core Damage [a Corona-powered app] is a really fun and addictive game. Well worth a look!” InformationWeek “Corona allows for faster development and therefore allows for a reduced development cycle” Marine Leroux, Bamboudesign, Inc.
As I mentioned earlier, we are fully supporting the new Apple iPad and here is a link showing off one of the most popular built with Corona iPhone Apps, Box of Sox, running in the new iPad Simulator, Box Of Sox. Today, you can start using Corona as is, and your apps will work on the iPad. We will also take advantage of the lead time to add iPad features into Corona and above all, we will continue to keep a small footprint, take advantage of hardware accelerated graphics, and run at 30FPS or better. Carlos
Just want to let you all know that we are fully, 100% committed in supporting the new Apple iPad. Apple, again, delivers what could be a new and exciting product and we are feverishly working on updating out Corona SDK to fully support the iPad. As we get closer to a release for the new Corona SDK with support fo the iPad, we will let you know. All current Corona based apps should work and future apps done on the current SDK should work on the iPad as well. And our very own Walter Luh, CTO and Co-founder of Ansca, has been quoted on InformationWeek regarding the new Apple iPad. http://bit.ly/bHUXTW. Carlos
Need a last-minute gift for somebody, or for yourself? We’re giving away free copies of the Corona SDK 1.0 (a $99 value) to the next 15 people who contribute $50 to Mobile Orchard. This is in addition to the other $600 worth of goodies that their $50 contributors will receive. Apart from the obvious value of this holiday offer, Mobile Orchard is a site worth contributing to, and reading regularly. It’s a great resource for all iPhone developers, with useful news, tutorials, and interesting podcasts. Check it out! (Update, Jan. 1: The Mobile Orchard promotion has ended. Happy New Year!)
Our apologies! For the first 12 hours of Release 1.0, we were shipping an SDK that was missing a library named “ui.lua” in the “Button” sample project. If you happened to be one of the very early adopters, you can download the project from our Sample Code archive.
This is it! The first public release of Corona is now available, with a 30-day free trial and an introductory price of $99. The SDK purchase also includes a one-year membership in the Corona Developer Program, which lets you build and release unlimited numbers of iPhone apps during that time (Ansca charges no per-app fees or royalties of any kind). Also, you’ll be eligible for SDK updates throughout the length of your Program membership. We’ve done a lot of work for this release, both in new features and in laying the foundation for future rapid evolution of the product, and we’re excited to hit this milestone and move ahead! Some of what’s new: New Corona project format supports external code libraries, including user-created libraries New
Before joining Ansca, I gave a presentation at the local iPhone Network Lounge Meetup group on our experiences at Comrade Software porting two of our mobile games from Flash to Corona; by popular request, here are the slides (PDF, 6MB). A summary: the code transition was really fast, but the assets took a bit longer, mostly because the iPhone screen is big and pretty and its users have different graphical expectations than on the Motorola RAZR, which was our lowest-common-denominator device when we originally did the games for Verizon in 2007. As you’ll see, I tend to think that the optimal number of words on a slide is “zero” (believe it or not, there’s an entire presentation methodology built around that idea), but I’ve added comments
The Corona Early Adopter program is drawing to a close very soon. If you’d like to check out SDK Early Adopter Release, there’s not much time remaining!
Welcome, Corona developers! We’ll be posting news, announcements and coding tips for the Corona SDK, a quick and easy development framework for iPhone apps (and more…)