Smuggled footage from Ansca Labs: Corona physics engine test

Posted by & filed under Corona SDK, Game Development, iPhone.

You’re not supposed to be seeing this. We are not having this conversation. The video below shows something that’s pre-beta, pre-alpha, not currently shipping and not ready for prime time.  In fact, it doesn’t really exist and you didn’t hear it from me. But trust me and press “play”, because you’ll be impressed at what Corona can do: Emergent behavior is cool. But that isn’t the best part! The best part isn’t in the video: you won’t believe how few lines of code it will take to build things like this. I’m really excited by our API design (that sounds odd, but I’m serious) and what it will mean for game developers. But I’ve already said too much — if this post disappears tomorrow, you’ll


6 Corona-powered iPad apps accepted for Grand Opening (so far!)

Posted by & filed under Corona SDK, iPad, News & Announcements.

(Update: it’s now 6!) We’ve just heard from another Corona developer whose iPad app was approved by Apple, and will be included in this Saturday’s Grand Opening of the iPad App Store. This brings the total to 6 Corona-powered iPad apps in the store so far, and we know of others submitted right around Apple’s deadline that should also make it in. Again, these are native iPad apps compiled for Apple’s new “A4″ processor, not upscaled iPhone apps. We’re very excited that Corona developers have managed to hit this important milestone, even though the available development time was very short — and even though nobody had a physical iPad to test on. Well done, everybody! (The Corona SDK for iPad is currently in beta, and


Corona, now with a lot more iPad

Posted by & filed under Corona SDK, iPad, News & Announcements.

Our Corona for Android beta isn’t the only one going out this week! Yesterday, the first beta of Corona SDK for iPad was distributed to the Corona subscribers who volunteered for the “Warp 9″ beta program. (To clarify a frequent question: Corona builds native iPad applications — these are NOT iPhone apps running in compatibility mode.) Here’s our demo video of what is, as far as I know, the only 3rd-party iPad Simulator available on planet Earth today: Since the iPad is taller than many normal monitors when shown in portrait mode, we added new controls for zooming in and out. Note that the Corona iPad Simulator has more zoom levels than Apple’s iPad Simulator. Others on the Ansca engineering team wanted to stop at


Corona, now with a lot more Android

Posted by & filed under Android, Corona SDK, iPhone, News & Announcements.

I am unofficially changing my title from Director of Engineering to Director of non-iPhone platforms. This has got to be the worst kept secret ever. We have been getting lots of requests for Android support in Corona. One user wrote that he purchased Corona, on the expectation that we’d add cross-platform support. I guess it’s pretty obvious, right? We have a grainy home video of a prototype of Corona running on Symbian posted to youtube. We have a flexible, high performance engine written from the ground up for portability. It doesn’t take a huge stretch of the imagination to connect the dots, and you’re all very smart people. Well, it’s my distinct pleasure to confirm that, yes, indeed, actually we are actively working on an


Presenting Ansca Corona SDK 1.1

Posted by & filed under Corona SDK, Events and Listeners, News & Announcements, Training/Support.

Join The iPhone Network Lounge, hosted by Bamboudesign, Inc for an iPhone networking event and hear Carlos Icaza (that would be me!) from Ansca, Inc., present the latest release of Corona, an amazing alternative iPhone SDK that makes developing iPhone apps a breeze to seasoned developers and accessible to Flash and web developers alike ! Visit the iPhone Network Lounge for details to this event. When: Februay 25, 2010 Where: San Francisco, Miami Ad School, 415 Jackson Street. Time: 6.30pm-9pm Attendance: unlimited Cost: contributions only Thanks and we hope to see you there. Event organized by Bamboudesign and hosted by Marine Leroux, CEO and Founder of Bamboudesign, Inc. Bamboudesign is Ansca’s authorized training partner.


Eating Our Own Dogfood: How we built the Photoshop 20th Anniversary app in three days

Posted by & filed under Corona SDK, iPhone, Tech.

By Evan Kirchhoff When Russell Brown of Adobe approached us about doing a Photoshop 20th Anniversary app, we were immediately excited (if you’ve seen Russell’s show, you know that his enthusiasm is what you might call highly infectious). His proposal was to boil the functionality down to the 1990 “Levels” control panel, which he felt was the original soul of Photoshop. The app would load an image from the user’s iPhone photo library, allow multiple changes with live previews, and then let them save the modified image back to their library. In short, it would combine the nostalgia of seeing old-school Photoshop UI running on today’s iPhone with a genuinely useful photo-manipulating function. However, we had to ship the Corona 1.1 update in early February, with a lot of


Now it can be told: Photoshop and Corona

Posted by & filed under Corona SDK, Events and Listeners, iPhone, News & Announcements.

At this moment, the Ansca Mobile team is stationed at the Photoshop 20th Anniversary event at the Palace of Fine Arts in San Francisco, where the following commemorative iPhone app, built by Ansca, has just been unveiled onstage by Russell Brown of Adobe: If you’re not familiar with Russell, you’ll notice him as the 4th name on the original Photoshop 1.0 splash screen above, which we reproduced faithfully in the app. You can also see him demoing the app in this video. The function of the app is to load any photo from your iPhone library, and then manipulate it using any aspect of the original Photoshop 1.0 “Levels” panel (which lets you adjust white point, black point and gamma, in separate red/green/blue or combined


Experience Matters: Flash, iPhone, and Beyond

Posted by & filed under Corona SDK, Flash, iPhone.

A lot of speculation, opinion, passion and even war mongering surrounds Flash’s conspicuous absence from the Apple iPhone, iPod Touch, and now the iPad. So much in fact that Adobe’s CTO felt compelled to defend Flash and discredit HTML5 video warning that “users and content creators would be thrown back to the dark ages of video on the Web with incompatibility issues.” Once Upon a Time Sitting on the sidelines, I can’t help but think back to my time on Flash. Before the iPhone arrived (a.k.a. the pre-smartphone era), several of us here at Ansca worked on mobile Flash. We worked on devices with as little as a megabyte or two of RAM, with computing power comparable to one of the original Power Macs, and with so little space for binaries that


Corona 1.1 is now shipping

Posted by & filed under Corona SDK, News & Announcements.

Corona 1.1 is now shipping and features GPS, Compass, Native Keyboard support, Twitter API, plus more. Purchase your copy for the unbelievable introductory price of $99.00 at http://bit.ly/7Z1bVn. We have also added new sample code, and more content will be up on our site as well. Read what the Corona buzz is all about: Flash and Flex Developer’s Magazine Wanna Play Here? Get Corona! (pg. 15 of the pdf) The iPhone App Review “I love games that use the accelerometer in unique and interesting ways… Core Damage [a Corona-powered app] is a really fun and addictive game. Well worth a look!” InformationWeek “Corona allows for faster development and therefore allows for a reduced development cycle” Marine Leroux, Bamboudesign, Inc.


Box of Sox running on iPad Simulator

Posted by & filed under Corona SDK, iPhone, News & Announcements.

As I mentioned earlier, we are fully supporting the new Apple iPad and here is a link showing off one of the most popular built with Corona iPhone Apps, Box of Sox, running in the new iPad Simulator, Box Of Sox. Today, you can start using Corona as is, and your apps will work on the iPad. We will also take advantage of the lead time to add iPad features into Corona and above all, we will continue to keep a small footprint, take advantage of hardware accelerated graphics, and run at 30FPS or better. Carlos