Corona SDK 1.0 Released!

Posted by & filed under Corona SDK, News & Announcements.

This is it! The first public release of Corona is now available, with a 30-day free trial and an introductory price of $99. The SDK purchase also includes a one-year membership in the Corona Developer Program, which lets you build and release unlimited numbers of iPhone apps during that time (Ansca charges no per-app fees or royalties of any kind). Also, you’ll be eligible for SDK updates throughout the length of your Program membership. We’ve done a lot of work for this release, both in new features and in laying the foundation for future rapid evolution of the product, and we’re excited to hit this milestone and move ahead! Some of what’s new: New Corona project format supports external code libraries, including user-created libraries New


Slide deck: “From Flash Lite to Ansca Corona”

Posted by & filed under Corona SDK, Flash, Tech.

Before joining Ansca, I gave a presentation at the local iPhone Network Lounge Meetup group on our experiences at Comrade Software porting two of our mobile games from Flash to Corona; by popular request, here are the slides (PDF, 6MB). A summary: the code transition was really fast, but the assets took a bit longer, mostly because the iPhone screen is big and pretty and its users have different graphical expectations than on the Motorola RAZR, which was our lowest-common-denominator device when we originally did the games for Verizon in 2007. As you’ll see, I tend to think that the optimal number of words on a slide is “zero” (believe it or not, there’s an entire presentation methodology built around that idea), but I’ve added comments