Apple’s iOS 7 Submission Requirements

Posted by & filed under Corona SDK.

Flat Corona

As many of you are probably aware, Apple has announced they are requiring app submissions to be optimized for iOS7 starting on Feb 1.

If you are using our Graphics 2.0 builds (by either migrating, or by using the compatibility mode), then you’re already good to go. Graphics 2.0 builds have supported iOS7 since Day 1.


New Public Release and Graphics 2.0

Posted by & filed under Corona SDK, News & Announcements.

Graphics 2.0 Demo Contest Winners

I’m extremely excited to announce our new public release and the simultaneous release of our next-generation graphics engine, a.k.a. Graphics 2.0.

Our goal is to enable you to produce cinematic-quality graphics in your mobile apps. Building on the foundation of the legacy engine, Graphics 2.0 offers a whole new level of expressiveness.


Tutorial: Paint Brushes, Trailing Object Effects, and More with the Snapshot Canvas

Posted by & filed under Corona SDK, News & Announcements, Tech.

Graphics 2.0 Demo Contest Winners

Today, I’m going to show you how to use snapshots to achieve the sorts of tricks you’d want to do in traditional CPU-based graphics.

One of the old school tricks is to be able to touch pixels on the frame buffer directly, or modify the pixels of an image directly. In a GPU world, you cannot do that b/c passing memory between the CPU and GPU is extremely expensive.

Snapshots to the rescue!