Yesterday, we invited a small group of developers to participate in an early access version of Graphics 2.0 that we’re calling a Developer Preview.
The idea behind this preview is to get some initial feedback while giving us the flexibility to change API’s, stabilize moving parts, and add more features.
Ready to invite your friends to play your latest game? You’re in luck!
Starting in Daily Build #1172, you can develop iOS games that take full advantage of turn-based multiplayer features in Game Center.
We’ve built all these features into the ‘gameNetwork’ library so whether you have existing code or new code, it’ll be a cinch to use.
One of our goals with the new graphics engine is to enable vector graphics in Corona. We’re aiming for Illustrator-level capabilities that’s going to give you a new level of expressiveness in app development.
Things get incredibly interesting when vector capabilities and raster images are fused into one. Like being able to place an image inside a vector shape.
While we work on lots of features that make mobile app development easier, I want to highlight all the bug fixing that’s been going on in parallel.
We’ve been very vigilant about regressions introduced in daily builds, but if there was one eye sore in our bugbase it was the bugs in the widget framework. We have attacked them with renewed vigor.
Time for a quick update on your favorite mobile app development platform.
Last week, Apple announced iOS7 Beta at WWDC. A lot of cool stuff was shown. The interesting thing is that a lot of the “flat” UI that was demonstrated was exactly the kind of thing we saw some of you already creating using Corona’s graphics system.
Hearing game legends John Romero and Brenda Brathwaite tell us why Corona is awesome for mobile app development was inspiring. So in that spirit, here are the top 10 reasons why Corona is a no-brainer for native app development…
Read about our latest and greatest new Public Release 2013.1135
In Corona‘s graphics model, groups have been the workhorse way of organizing objects hierarchically. When you modify a group’s properties, the children are affected. For example, if you set the alpha on a group, then each child’s alpha is effectively multiplied by that alpha of the parent group.
The new graphics engine is going to have a new kind of group called a Container.
This week I wanted to give you some more eye candy from our next-generation graphics engine to demonstrate how easy it will be to add filter effects to your app.
Like in the 2.5D quadrilateral distortion preview, we’ve modified the Fishies sample app. This time, we’ve taken the background aquarium image and created a 3×3 grid. Then we applied a filter effect to each tile.
A few months ago, I talked about networking 2.0, but what I didn’t mention was that the driving force behind these improvements was a passionate member of the Corona community.
Read about Bob Dickinson’s Herculean effort to improve Corona SDK for the better.