Corona Weekly Update: Groups and Containers

Posted by & filed under Corona SDK, News & Announcements.

Corona-container-group-clip

In Corona‘s graphics model, groups have been the workhorse way of organizing objects hierarchically. When you modify a group’s properties, the children are affected. For example, if you set the alpha on a group, then each child’s alpha is effectively multiplied by that alpha of the parent group.

The new graphics engine is going to have a new kind of group called a Container.


Corona Weekly Update: Photoshop-style Filter Effects

Posted by & filed under Corona SDK, Daily Build.

corona-filters-thumb2

This week I wanted to give you some more eye candy from our next-generation graphics engine to demonstrate how easy it will be to add filter effects to your app.

Like in the 2.5D quadrilateral distortion preview, we’ve modified the Fishies sample app. This time, we’ve taken the background aquarium image and created a 3×3 grid. Then we applied a filter effect to each tile.


The one about how networking 2.0 happened

Posted by & filed under Corona SDK.

Corona Labs logo

A few months ago, I talked about networking 2.0, but what I didn’t mention was that the driving force behind these improvements was a passionate member of the Corona community.

Read about Bob Dickinson’s Herculean effort to improve Corona SDK for the better.


Corona Weekly Update: New Plugin Partners + Core gets lighter

Posted by & filed under Corona Enterprise, Corona SDK, Daily Build, News & Announcements.

i heart nyc

Today, I’m happy to announce our first batch of Corona Plugin partners.

It’s great partners like these that enable Corona developers to access the best new functionality and 3rd party services. In particular, today’s batch span a wider variety of services from app advertising to cross-promotion and value-exchange ads, from social campaigns to game controllers.