Robert Payne details Zwoptex benefits for Corona users

Yesterday, we told you about Zwoptex integration with Corona Game Edition, and touched upon its benefits for sprite animation and better device memory usage. Today, we have Zwopple Founder Robert Payne — creator of the Zwoptex app — here to pen a guest blogpost to further elaborate on what Zwoptex means for you and your […]

New release: Corona Game Edition, integrated with Zwoptex

A couple weeks ago, we announced the public prerelease of Corona Game Edition. Today, we’re rolling out some key improvements to Game Edition: Numerous bug fixes! All the SDK fixes are now rolled in, and we’ve paid special attention to Android, previous gaps in the sprite API, and physics API issues. Enhancements to existing features, including an […]

Randy Shepherd of Werd Interactive discusses how Corona brought on Armageddon

Randy Shepherd of Werd Interactive was already a veteran in the mobile app development space when the Corona SDK was launched in late 2009. So, what made him stick with Corona after taking it for a test-drive to create the Astral Arcade game for iPad? Below, Randy answers that question and talks about the development […]

Corona Meetup from this past weekend

This past Saturday, Ansca Mobile was invited to lead a Bay Area workshop on iOS and Android development with Corona. We were thrilled to show the packed house of developers (from beginners to seasoned vets) how to use the newest Corona features.  The entire Ansca Mobile team was on-hand to provide insight about the toolkit […]

They're here! Corona SDK and Corona Game Edition

Today, we remove the alpha and beta version numbers and bring you the new, cross-platform Corona SDK and a Corona Game Edition pre-release! Back in December, we released Corona for iPhone, which made iPhone app development quicker and easier than ever before without sacrificing any aspect of app performance.Using Lua, Corona took the months-long process of […]

Apple "relaxes all restrictions" on iOS developer tools

We all woke up to an interesting announcement this morning: Apple has revised their iOS developer terms again (effective September 27), and they have now removed all the sections that previously seemed to limit development languages. In a new document called “App Store Review Guidelines”, Apple makes their intentions very clear: We are continually trying […]