Corona-made Doodle Dash! breaks into App Store's top 25

Posted by & filed under Game Development, iPhone, News & Announcements.

Over the weekend, Beebe Games’ Doodle Dash! game broke into the App Store’s list of top free apps, coming in at #25! This comes just on the heels of it being OpenFeint’s Free Game of the Day honor last Thursday, which brought in over 40,000 downloads for the game. Creator Jonathan Beebe must now be even more thrilled than he was when we interviewed him last week. We would like to extend our congrats and thanks to him for using Corona to build his successful game! You can grab Doodle Dash! over at the App Store right now.


Corona-made Doodle Dash! breaks into App Store’s top 25

Posted by & filed under Game Development, iPhone, News & Announcements.

Over the weekend, Beebe Games’ Doodle Dash! game broke into the App Store’s list of top free apps, coming in at #25! This comes just on the heels of it being OpenFeint’s Free Game of the Day honor last Thursday, which brought in over 40,000 downloads for the game. Creator Jonathan Beebe must now be even more thrilled than he was when we interviewed him last week. We would like to extend our congrats and thanks to him for using Corona to build his successful game! You can grab Doodle Dash! over at the App Store right now.


Why Doodle Dash! creator Jonathan Beebe still hasn’t bought that book on Objective-C

Posted by & filed under Corona SDK, Game Development, iPhone, Lua, News & Announcements.

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things off, can you give a background of your experience in game development? What types of platforms and languages can you work with, and which one(s) are your preferred ones to work with? I’ve been “experimenting” with game development for a couple of years now. I have been a self-taught PHP web developer since 2006 (my preferred language, that is, until I discovered Lua through the Corona SDK) and I tried my hand


Why Doodle Dash! creator Jonathan Beebe still hasn't bought that book on Objective-C

Posted by & filed under Corona SDK, Game Development, iPhone, Lua, News & Announcements.

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things off, can you give a background of your experience in game development? What types of platforms and languages can you work with, and which one(s) are your preferred ones to work with? I’ve been “experimenting” with game development for a couple of years now. I have been a self-taught PHP web developer since 2006 (my preferred language, that is, until I discovered Lua through the Corona SDK) and I tried my hand


Bay Area Video Game Development Meetup reveals demand for Corona developers

Posted by & filed under Events and Listeners, Game Development, News & Announcements, Videos.

Last Tuesday, the Ansca Mobile team was at the Bay Area Video Game Development Meetup in San Francisco, talking to developers and showing off a preview of Corona Game Edition. It was great to see the thriving community that exists in the Bay Area around the meteorically rising game-building industry. The most eye-opening experience of the night came from the various game development studios that were in attendance. A few of them came over to the Ansca Mobile booth asking if we could provide them with developers who they could contract to create games with Corona! They elaborated that Corona’s fast turn-around time and rapid, on-device prototyping were especially attractive to them, from a business perspective, and that working with Corona would allow them to


Hop to the Top with Corona SDK: David Fox of Orange Fox Games interview

Posted by & filed under Corona SDK, Game Development, iPhone.

Last week, David Fox of Orange Fox Games saw his Hop to the Top iPhone game enter the App Store.  This week, he talks to us about the making of his game, and why he switched to Corona in order to build it. You can learn more about Hop to the Top at the Orange Fox web site. Starting off, what’s your background as a developer? What’s your preferred platform to create for? When I was about 11, I took a summer camp course on the basics of Flash.  This got me interested in the development of games, specifically for the web.  A few years later, I paired up with my development partner Ryan (co-creator of Hop to the Top) in high school and we decided


Ansca Mobile at Casual Connect in Seattle

Posted by & filed under Corona SDK, Events and Listeners, Game Development, News & Announcements.

With the launch of Corona Game Edition coming up quickly, we decided to attend Casual Connect this past week, meet the people in the casual game industry and listen to what the speakers, panelists, and attendees are saying about casual games. One of the biggest take aways is the refrain, “Yes, we want to be on a mobile platform.” Casual gaming seems to be moving away from downloadable computer game toward the kind of portable games that people can play for a few minutes while waiting in line at the bank. People who were not the target market for a mobile gaming device now have a mobile phone that can double as a game machine with them at all times- and they are starting to


Corona at Stanford iD Tech Camp

Posted by & filed under Education, Events and Listeners, Game Development.

Yesterday, we took the brand-new release of Corona Game Edition up the road to Stanford, for a lab session at the iD Tech Camp. iD runs a nationwide series of these camps at major universities like MIT, Princeton and Harvard, and their “Programming Academy” is a pretty intense two-week course for 13- to 18-year-olds. These kids had to know C++ or Java before arriving, and in the iPhone track they’d already spent days wrestling with Objective-C and OpenGL. I’ve always thought that Game Edition could be a good product for education, but we’d never tried it in a classroom setting — or any setting, really. And the bits were barely dry on Alpha 2, which had been wrapped up over the weekend. This was a


Interview with Armin Amir, Astro Junk HD

Posted by & filed under Corona SDK, Game Development.

Fresh off the release of his Astro Junk HD iPad game earlier this month, Unicorn Labs head programmer Armin Amir talks to us about the creation process and why he chose Corona to make his intergalactic shooter. You can watch a video demo of Astro Junk HD on Vimeo and learn more about the app at the Unicorn Labs web site. To start off, what’s your background as a designer and/or developer? Do you have a preferred language or platform? I’ve been developing for about 7 years in LAMP, and use PHP as my preferred language. Given your background, what made you say “I should use Corona!” when it came time to create Astro Junk? After researching several platforms — including Apple’s native Xcode SDK


New Video: “Physics in Five Lines”

Posted by & filed under Game Development, Tech, Training/Support, Videos.

We’ve been promoting the physics engine in Corona Game Edition, but how does it actually work, in concrete terms? How do you integrate it with familiar Corona code? This two-minute video, starring the humble crate, attempts to answer these questions: Of course, a crate is about the simplest possible case for a physics engine. But one test of a development tool is that simple tasks should be simple, and we think you’ll agree that we’ve accomplished that here.