We’ve been promoting the physics engine in Corona Game Edition, but how does it actually work, in concrete terms? How do you integrate it with familiar Corona code? This two-minute video, starring the humble crate, attempts to answer these questions: Of course, a crate is about the simplest possible case for a physics engine. But […]
We recently spoke with Matt Pringle, designer and author of the new game Alien Horde, about his experiences developing the game. You can learn more about the game at www.alienhorde.com, and a video is on youtube. Tell us a bit about yourself, what kinds of work you have done. I’m a graphic designer by trade […]
We’ve just put up a new trailer for Corona Game Edition, featuring a montage of demos. The cool thing is that most of this footage is actually from sample code that ships with the current alpha version — and the rest should be turned into sample code shortly.
Okay, I’m sitting here on a Friday night, waiting for what we think is the last build before Corona Game Edition Alpha 1 can be pushed out the door. At that time we’ll have a welcome celebration…. we’ve said we wanted to push it out every week for the last 3, and it just hasn’t […]
While working out last-minute issues with deploying Game Edition Alpha, we’ve used the time to produce a stack of cool sample projects. (I often find it easier to learn from code samples than from documentation, and from what we’ve heard, a lot of our users feel the same way.) So far, my favorite Game Edition […]
The external movieclip.lua library allows you to create animated sprites (sometimes called “movieclips”) from sequences of images, which can then be moved around the screen using the same techniques as any other Corona display object. Functions are available to play these animation frames, or partial sequences of these frames, in either the forward or reverse […]
Our recently announced Corona roadmap features a new section named “Corona Game Edition”. I’d like to describe exactly what that is and how it differs from Corona SDK 2.0. As Walter discussed in a previous post, Corona apps are actually built around a classic game-development structure: an Objective-C/C++ engine driven by compiled Lua. This architecture is common […]
You’re not supposed to be seeing this. We are not having this conversation. The video below shows something that’s pre-beta, pre-alpha, not currently shipping and not ready for prime time. In fact, it doesn’t really exist and you didn’t hear it from me. But trust me and press “play”, because you’ll be impressed at what […]