Need a last-minute gift for somebody, or for yourself? We’re giving away free copies of the Corona SDK 1.0 (a $99 value) to the next 15 people who contribute $50 to Mobile Orchard. This is in addition to the other $600 worth of goodies that their $50 contributors will receive. Apart from the obvious value of this holiday offer, Mobile Orchard is a site worth contributing to, and reading regularly. It’s a great resource for all iPhone developers, with useful news, tutorials, and interesting podcasts. Check it out! (Update, Jan. 1: The Mobile Orchard promotion has ended. Happy New Year!)
Category: Corona SDK
Our apologies! For the first 12 hours of Release 1.0, we were shipping an SDK that was missing a library named “ui.lua” in the “Button” sample project. If you happened to be one of the very early adopters, you can download the project from our Sample Code archive.
This is it! The first public release of Corona is now available, with a 30-day free trial and an introductory price of $99. The SDK purchase also includes a one-year membership in the Corona Developer Program, which lets you build and release unlimited numbers of iPhone apps during that time (Ansca charges no per-app fees or royalties of any kind). Also, you’ll be eligible for SDK updates throughout the length of your Program membership. We’ve done a lot of work for this release, both in new features and in laying the foundation for future rapid evolution of the product, and we’re excited to hit this milestone and move ahead! Some of what’s new: New Corona project format supports external code libraries, including user-created libraries New
Before joining Ansca, I gave a presentation at the local iPhone Network Lounge Meetup group on our experiences at Comrade Software porting two of our mobile games from Flash to Corona; by popular request, here are the slides (PDF, 6MB). A summary: the code transition was really fast, but the assets took a bit longer, mostly because the iPhone screen is big and pretty and its users have different graphical expectations than on the Motorola RAZR, which was our lowest-common-denominator device when we originally did the games for Verizon in 2007. As you’ll see, I tend to think that the optimal number of words on a slide is “zero” (believe it or not, there’s an entire presentation methodology built around that idea), but I’ve added comments
The Corona Early Adopter program is drawing to a close very soon. If you’d like to check out SDK Early Adopter Release, there’s not much time remaining!
Welcome, Corona developers! We’ll be posting news, announcements and coding tips for the Corona SDK, a quick and easy development framework for iPhone apps (and more…)