Graphics 2.0: Render to texture with snapshot objects

Posted by & filed under Corona SDK.

Pixelated fish

With Graphics 2.0, one of the things we’re aiming for is to unify graphics features in a seamless manner. We’re doing that in many different ways, and this week, I want to mention one small, but powerful feature we call “snapshots.”

Snapshots allow you to apply filter effects on a group of objects, just like you would an individual object.


Graphics: iOS 7 Translucent Glass Effect

Posted by & filed under Android, Corona SDK, iPhone.

iOS 7 image

One of the coolest things about Corona’s next-generation engine (currently in private alpha) is the ability to take individual features and put them together in powerful ways. And since Apple just released iOS 7 this week, I’m going to show you how to reproduce the cool translucent glass effect in Corona SDK!


Augmented Reality Experiment

Posted by & filed under Corona SDK.

augmented reality in corona sdk using camera feed

Today, I wanted to show you an experiment that really shows you how our new engine will be unifying graphics in an unprecedented way. At Adobe, I always felt the walls between Illustrator, Photoshop, and After Effects didn’t need to exist.

Well, now I can show you a glimpse of the amazing effects that will be possible in Graphics 2.0.


3-D effects with Normal Mapping

Posted by & filed under Corona SDK, Game Development, Videos.

normal mapping in corona sdk

Just a quick preview of what’s coming in the next preview of graphics 2.0 that we’ll be seeding out soon.

It’s a feature known as normal mapping and it’s a workhorse technique for simulating lighting effects in traditional 3-D graphics. We’re repurposing it so this is trivial to do in Corona.


Corona Update: Graphics 2.0

Posted by & filed under Corona SDK, News & Announcements.

Yesterday, we invited a small group of developers to participate in an early access version of Graphics 2.0 that we’re calling a Developer Preview.

The idea behind this preview is to get some initial feedback while giving us the flexibility to change API’s, stabilize moving parts, and add more features.


Corona Weekly Update: Vector graphics teaser

Posted by & filed under Corona SDK.

Screen Shot 2013-07-08 at 10.15.05 PM

One of our goals with the new graphics engine is to enable vector graphics in Corona. We’re aiming for Illustrator-level capabilities that’s going to give you a new level of expressiveness in app development.

Things get incredibly interesting when vector capabilities and raster images are fused into one. Like being able to place an image inside a vector shape.