Corona Editor + Sublime Text

One of our guiding principles in building Corona SDK was that the developer experience mattered. This means enabling you to do things as quickly and easily as possible. Simplicity is key – we want to take something complex and remove all the unnecessary elements, so you can focus on the work that matters.

Recently, we decided to extend that point of view to the actual coding experience. Now the community has already produced some fantastic mobile tools and IDEs, so instead, we looked at the more basic problem of editing code.

Graphics 2.0 Public Beta

Today, I’m very happy to announce we are making a beta of Graphics 2.0 available to Corona SDK Pro and Enterprise subscribers!

Our goal with Graphics 2.0 was to enable you to produce cinematic-quality graphics in your mobile apps. We wanted to build a system that let you combine the elements of great visual effects — vector geometry, image processing, motion graphics.

Graphics 2.0: Render to texture with snapshot objects

With Graphics 2.0, one of the things we’re aiming for is to unify graphics features in a seamless manner. We’re doing that in many different ways, and this week, I want to mention one small, but powerful feature we call “snapshots.”

Snapshots allow you to apply filter effects on a group of objects, just like you would an individual object.

Graphics: iOS 7 Translucent Glass Effect

One of the coolest things about Corona’s next-generation engine (currently in private alpha) is the ability to take individual features and put them together in powerful ways. And since Apple just released iOS 7 this week, I’m going to show you how to reproduce the cool translucent glass effect in Corona SDK!

Augmented Reality Experiment

Today, I wanted to show you an experiment that really shows you how our new engine will be unifying graphics in an unprecedented way. At Adobe, I always felt the walls between Illustrator, Photoshop, and After Effects didn’t need to exist.

Well, now I can show you a glimpse of the amazing effects that will be possible in Graphics 2.0.

3-D effects with Normal Mapping

Just a quick preview of what’s coming in the next preview of graphics 2.0 that we’ll be seeding out soon.

It’s a feature known as normal mapping and it’s a workhorse technique for simulating lighting effects in traditional 3-D graphics. We’re repurposing it so this is trivial to do in Corona.