Graphics 2.0: Render to texture with snapshot objects

With Graphics 2.0, one of the things we’re aiming for is to unify graphics features in a seamless manner. We’re doing that in many different ways, and this week, I want to mention one small, but powerful feature we call “snapshots.”

Snapshots allow you to apply filter effects on a group of objects, just like you would an individual object.

Graphics: iOS 7 Translucent Glass Effect

One of the coolest things about Corona’s next-generation engine (currently in private alpha) is the ability to take individual features and put them together in powerful ways. And since Apple just released iOS 7 this week, I’m going to show you how to reproduce the cool translucent glass effect in Corona SDK!

Augmented Reality Experiment

Today, I wanted to show you an experiment that really shows you how our new engine will be unifying graphics in an unprecedented way. At Adobe, I always felt the walls between Illustrator, Photoshop, and After Effects didn’t need to exist.

Well, now I can show you a glimpse of the amazing effects that will be possible in Graphics 2.0.

3-D effects with Normal Mapping

Just a quick preview of what’s coming in the next preview of graphics 2.0 that we’ll be seeding out soon.

It’s a feature known as normal mapping and it’s a workhorse technique for simulating lighting effects in traditional 3-D graphics. We’re repurposing it so this is trivial to do in Corona.

Corona weekly update: Turn-based multiplayer support

Ready to invite your friends to play your latest game? You’re in luck!

Starting in Daily Build #1172, you can develop iOS games that take full advantage of turn-based multiplayer features in Game Center.

We’ve built all these features into the ‘gameNetwork’ library so whether you have existing code or new code, it’ll be a cinch to use.

Corona Weekly Update: Vector graphics teaser

One of our goals with the new graphics engine is to enable vector graphics in Corona. We’re aiming for Illustrator-level capabilities that’s going to give you a new level of expressiveness in app development.

Things get incredibly interesting when vector capabilities and raster images are fused into one. Like being able to place an image inside a vector shape.