About a year and a half ago, I started to write down beginning ideas for CoronaPaper. An online magazine for Corona developers all over the globe, I envisioned CoronaPaper packed with fun, easy to learn, cool information, filled with hilarious competitions and great prices to boot.
On December 17, we plan to launch the first issue, thanks to great teamwork between 10FINGERS and Corona Labs. The first issue is packed with interesting articles, FAQs, cheat sheets, news on APIs and much more. We had the opportunity to interview Walter Luh, the founder and CEO of Corona Labs, for the first edition. It’s a great read about a man that’s made our “hall of fame” here at 10FINGERS.
Children’s books are a popular, and relatively successful, niche for app development. Producing a title specifically for a holiday season obviously means getting it into the market in time, as it may only have a sales window of six weeks or so. However, if sales justify it, you can always make updates for the next holiday season, and add new features.
Gonzalo Borriero is the CEO of Tekko Games, a Uruguay-based studio that developed the recent Corona App of the Week – Thief Job. The game was recognized for its polished and entertaining gameplay as well as the impressive graphics and character development. Based on his team’s experience developing Thief Job, Gonzalo shares seven steps for creating a well thought-out game concept.
Which comes first, the mobile app or the monetization strategy? In the case of Chicktionary Coop™, the sequel to the popular Chicktionary Classic word game app, it’s actually both.
A common question from Corona developers is: “How can I read data stored in a remote database and put it into my app?” Corona Ambassador and author Brian Burton illustrates one convenient method in this week’s Tuesday Tutorial.
David Mekersa is the CEO of the French studio, Casual Box. He’s a 20 year veteran of the tech world, and the developer of the Corona-built Chicken Deep, a newly launched action game for iOS.
Today’s guest post is from Matthew Webster, our Corona Ambassador in London. Matt hosted his first Corona SDK meetup in September and shares his experience from the event.
The developers of Alpixel are no strangers to building stellar “choose your own adventure” apps. They are the recent App of the Week winners of The Stolen Stars, and share their top tips with the Corona community.
Graham Ransom and Simon Pearce are the dynamic duo behind Glitch Games,and the developers of Forever Lost: Episode 1 HD, a new point-and-click adventure game for the iPad/iPhone. Graham asked his Twitter followers for questions on developing adventure games, and he shares answers to a handful of the most popular inquires here.
Today’s guest tutorial comes to you courtesy of Omid Ahourai, an indie game developer who goes by the alias “ArdentKid.” He’s been working with Corona SDK for over two years and will soon release his first highly-anticipated game, “Balloon Bazooka.” Please check out his work and blog at www.ardentkid.com.