Designers and Learning Corona SDK

Posted by & filed under Guest Bloggers.

A guest post by Tomas Martinez Buero, Corona Ambassador in Madrid, Spain. He talks about how designers can quickly learn to develop with Corona SDK and its implication for development teams. Together with Microfusa, he is organizing courses for designers to learn Corona in Spain.

Spriteloq 101 (Guest Post)

Posted by & filed under Guest Bloggers, Partners.

Screen Shot 2012-08-27 at 9.03.31 AM

Don Quach and his partner David Ngo, are the creators of Spriteloq, a tool that allows developers to import Flash SWFs in order to create spritesheets for Corona-made apps. Read on to learn more about Spriteloq, and how the tool helps developers leverage the power of Flash and the speed of Corona, to create high quality mobile content.

Guest Post: Developing eBooks with Kwik 2

Posted by & filed under Amazon Kindle, eBooks, Guest Bloggers, iPad, Partners.

Greg's headshot

Greg Pugh is the owner of GP Animations, the company behind the Colin Turtle book series. His books, “The Perfect Pillow” and “Floating Fun” have sold thousands of copies worldwide for the iPad and Amazon Kindle Fire. Recently, Greg was an alpha tester for Kwik 2, a Photoshop plugin that allows designers and illustrators to bring stories to life without a single line of code.

To celebrate the upcoming release of Kwik 2, Kwiksher is hosting an August promotion. If you’re working on an extraordinary story, want to be highlighted in the Kwik 2 PR launch, and are interested in an interview with Kwiksher and Corona Labs, enter the contest!

Guest Post: Securing 1st Place at Code Day with Corona SDK

Posted by & filed under Guest Bloggers, iPhone.


Kathryn Brusewitz and Brandon Ramirez used Corona SDK to secure first place at Code Day, a weekend-long hackathon put on by Student Research and Development (StudentRND). The organization is a nonprofit that provides a space for college and high school students to learn, innovate and create new technology.

Creating their mobile game “Slide” in just 24 hours, the duo received special praise from the judges for presenting the most complete app of the bunch.

Guest Post: Hanger – From Flash to Corona

Posted by & filed under Guest Bloggers, iPad, iPhone.

Hanger icon

Flash developers Christian Östman and Richard Åström of A Small Game studio developed the hit Hanger game – a title that received over 60 million plays. After the Flash game’s wide-spread popularity, the duo decided to bring Hanger to the iPhone with Corona SDK. Released in early July 2012, the game landed in Top 10 for Action and Arcade in App Stores around the world.

Guest Post: Miranda Brothers’ Victory at Betable Hackathon

Posted by & filed under Corona SDK, Guest Bloggers.

Miranda Bros logo

Competing against over 60 developers, Cesar and Edgar Miranda were awarded first place at Betable’s hackathon in July. Their carnival style-game, Real-Money Gambling, was developed with Corona SDK in the weekend-long event. The brothers attribute their success to Betable’s Real-Money Gambling API ease of use, and Corona SDK’s rapid development capabilities.

Guest Post: From concept to finish. The importance of the pitch.

Posted by & filed under Guest Bloggers, iPad, iPhone.

In today’s indy dev scene, there are so many tools that help us create games. Software Dev Kits like Corona make it not only easy, but inexpensive to produce high quality games for mobile. When we see that we have all kinds of access to this kind of tech, it’s really easy to jump right in and get lost in the possibilities. We tinker, toy with and make stuff. Oftentimes, we get lost in that part of it. We play with tutorials and stumble upon neat things. Next thing you know, you have this mechanism to assemble puzzle blocks or the basis for a paralaxing background. What you’ve created is “game-like” for sure, but is it something you can release to the public and call a finished game?