Graham Ransom and Simon Pearce are the dynamic duo behind Glitch Games,and the developers of Forever Lost: Episode 1 HD, a new point-and-click adventure game for the iPad/iPhone. Graham asked his Twitter followers for questions on developing adventure games, and he shares answers to a handful of the most popular inquires here.
Today’s guest tutorial comes to you courtesy of Omid Ahourai, an indie game developer who goes by the alias “ArdentKid.” He’s been working with Corona SDK for over two years and will soon release his first highly-anticipated game, “Balloon Bazooka.” Please check out his work and blog at www.ardentkid.com.
Andreas Kviby is the CEO of 10FINGERS, a company that has developed the largest educational software platform in Sweden. The project consists of more than 1000 games connected to a learning platform with server software, that gathers information from students. In 2012 alone, 10FINGERS has created more than 200 educational games and plans to ramp up development efforts next year.
Corona developer, Steven Cooper, participated in Vodafone’s App Aid, a 48-hour hackathon centered around building apps for a common good. Steven and his star team used Corona SDK to develop a mobile solution for the Leukaemia Foundation, aimed at supporting cancer patients through their journey by capturing medical information, tracking upcoming appointments and providing information on treatment side effects.
In summer 2012, Hack4Japan organized a bootcamp for young developers in Ishinomaki, Japan. The group sought to revive Ishinomaki, a town devastated by the 2011 earthquake in Japan, through technology and education. We interviewed Software Engineer and Corona SDK Ambassador, Naoya Yamamoto, about his experience developing the hackathon and teaching high school students mobile development.
A guest post by Tomas Martinez Buero, Corona Ambassador in Madrid, Spain. He talks about how designers can quickly learn to develop with Corona SDK and its implication for development teams. Together with Microfusa, he is organizing courses for designers to learn Corona in Spain.
Don Quach and his partner David Ngo, are the creators of Spriteloq, a tool that allows developers to import Flash SWFs in order to create spritesheets for Corona-made apps. Read on to learn more about Spriteloq, and how the tool helps developers leverage the power of Flash and the speed of Corona, to create high quality mobile content.
Jason Schroeder is the developer of the recent App of the Week winner, Chungaboo Language Series (formerly known as Lingo Slingo). Jason was hired by Chungaboo, a publishing company that specializes in interactive educational content, and shares tips for working on a client project.
Greg Pugh is the owner of GP Animations, the company behind the Colin Turtle book series. His books, “The Perfect Pillow” and “Floating Fun” have sold thousands of copies worldwide for the iPad and Amazon Kindle Fire. Recently, Greg was an alpha tester for Kwik 2, a Photoshop plugin that allows designers and illustrators to bring stories to life without a single line of code.
To celebrate the upcoming release of Kwik 2, Kwiksher is hosting an August promotion. If you’re working on an extraordinary story, want to be highlighted in the Kwik 2 PR launch, and are interested in an interview with Kwiksher and Corona Labs, enter the contest!
Kathryn Brusewitz and Brandon Ramirez used Corona SDK to secure first place at Code Day, a weekend-long hackathon put on by Student Research and Development (StudentRND). The organization is a nonprofit that provides a space for college and high school students to learn, innovate and create new technology.
Creating their mobile game “Slide” in just 24 hours, the duo received special praise from the judges for presenting the most complete app of the bunch.