Guest Post: Getting ready to ‘Rumble!’

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John Tran is creator of the Corona Hall of Fame puzzle game (unofficial Hall of Fame, of course!) Word Ball, which saw tremendous success all over the App Store and Android. Now, John is ready to step into the app arena yet again with his newest puzzle game RPS Rumble. How exactly does one go about with creating an app from scratch like this? Well, John lets you in on his company secrets below… It has been a whirlwind past nine months with Corona SDK! With our first game Word Ball being named the Corona App of the Month last June, we saw unlimited potential in the platform as an indie development company and immediately started working on our next project. We brainstormed over a few new


Guest Post: Corona is rated ‘E’ for everyone

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Back in the day, the Ansca Mobile company motto was that we enabled anyone (not just seasoned engineers) to develop mobile apps. Over the last couple years, we’ve heard countless success stories from the Corona Community attesting to that. And the story of Tyler Poon below is yet another great one… My name is Tyler Poon. I am 9 years old, and I created a game using Corona SDK. I got my first taste of programming at age 7 when I started to read a book called Visual Basic Express for Kids. I also learned from doing online tutorials on a website called Code Academy. I then started watching YouTube tutorials and played around on a test program. Corona is a tool I like because it’s


Guest Post: The story of Swiss sensation ‘Grooh’

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Jann Sigrist is co-founder of the Swiss-based digiDingo studio, whose game Grooh is our latest App of the Week. Grooh has some of the best artwork we’ve seen in a Corona SDK game, and has already hit #1 in Switzerland. Below, Jann talks further about how digiDingo used Corona to bring Grooh to life… My bro and I started our own company, digiDingo, in September 2011. Our first employee is Alex, a well-known game designer in the Swiss gaming scene. So far, so good… Not too interesting, right? Our main goal was to develop a cool, easy to play game. A game that can be released on iOS and Android at the same time. And to be honest, at that point, none of us had ever heard of Corona


Guest Post: Corona helps launch the ‘Jet Rats’

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Jadynut Games head Sun JiaJie is co-creator of Jet Rats, a graphically awesome and slightly silly game on iOS that actually is his first-ever endeavor with Corona SDK. Below, Sun details the process of going from a programming n00b to a full-fledged mobile game developer in only a few short months. Like most of people here, we were attracted by the easy-to-learn and easy-to-use nature of Corona. That meant we could take on app development as our major project for the next couple years. Before Jet Rats, I was a 3D/technical artist who worked in the game industry; my partner Wu Lina was an office worker but also a gamer. One day, we both thought: “why couldn’t we make a fun game by ourselves” All


Guest Post: Corona SDK = eBooks for non-coders

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Our latest App of the Week is the dating guide Fire Cupid, an exceptionally crafted eBook for the iPad and Android tablets. Below, Josh from the Miss Pivot dating coach service elaborates on how he brought his vision for a truly interactive eBook using Corona SDK. If you read carefully, you might even be able to catch a hint or two at what may be in the Ansca pipeline… The story of Fire Cupid started when my business partner, Kevin Emmons, and I, Josh Mitchell, decided we wanted to write and release a book on body language. A text-filled manuscript wasn’t an option though. We are both visual people and get tired of reading thousands of words. We knew our story had to be told in a modern


Guest Post: From film-making to app-making

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Rares and Anamaria head up the Romanian-based New Mindflow studio. Much like your friendly neighborhood Carlos, they started out in the film-making world before heading over to app-making. Below, they elaborate on their story of being film makers-turn-coders using Corona and our sidekick Kwik to make one of the best eBooks we’ve ever seen — Where’s Paradise?. After graduating from film school in 2008, we discovered mobile apps as a potentially great medium to distribute our work — especially to explore new possibilities for storytelling and new audiences. The two of us also met that year and it was clear to us from the beginning that we wanted to work together and be as independent as possible while doing so. I had seen Steve Jobs’


Guest Post: How I created a zombie apocalypse with Corona

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Ed Anderson of Mongadillo Games is responsible for scaring the bejeezus out of us with ZDay Survival Simulator, our latest App of the Week. Below, you can read about Ed’s process of creating the post-apocalyptic zombie game, and how he even collaborated with Corona developers just like you (assuming you’re a developer) whom he found in our forums! How often do you think about what you’d do in the event of a full-blown zombie apocalypse? If you’re like me, you think about it at least once a day.  I’m not suggesting that I have stockpiles of ammo and weapons in my house, or three years worth of canned foods and bottled water.  Nor am I suggesting that I have over 125 cases containing things like emergency


Guest Post: My year (well, 8 months) with Corona

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Today’s guest post comes to your courtesy of Rob Allison. Rob picked up Corona SDK this past April and eventually created a game that has already sold over 10,000 copies in under two weeks of release. Of course, this all started when he decided Objective-C was just too hard… sound familiar? When Apple launched the App Store in 2008, I knew I wanted to get involved. As a big gamer and gadget lover, it seemed like the perfect way to spend my spare time. Over the years I tried to get started, but could never find enough time to learn Objective C. I bought a book and spent many hours studying, but soon I realized it required a lot more time than I could spare.


Guest Post: Corona means business!

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Last month, our very own Walter took a trip to New York to attend a couple Corona meetups in the Empire State. Walter’s stop in Rochester, NY was orchestrated by Corona user extraordinaire Scott Singer. Longtime readers of our blog might remember one of Scott’s creations —the golf tutorial app Golf Fix – as being one of our very first App of the Week winners. Now, Scott expands on an oft-overlooked aspect around these game-heavy parts… Using Corona for business apps! Like a lot of you, I have been developing business applications for close to twenty years, and I previously had been doing so using Microsoft *ahem* technologies. Three years ago, I made the jump back to my roots — enter the Apple MacBook Pro. I


Guest Post: How Corona powered this ‘Train’

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Maciej Lewiński is the creator of TrainMania, our latest App of the Week. Like many other users, Maciej is a relative newcomer to Corona SDK and Lua — nevertheless, he ended up creating a great game in a matter of weeks with nothing but a handful of tutorials and enthusiasm in his holster! As a one-man developer team, I knew I had to be efficient when I decided to create a mobile game. I also wanted it to be a cross-platform in order to target as big a market as possible. During my studies, I learned that good programmers are lazy — and during my career, I learned that good developers tend to reinvent the software that’s already there. I knew I couldn’t afford to