Guest Post: How Corona powered this ‘Train’

Posted by & filed under Guest Bloggers.

Maciej Lewiński is the creator of TrainMania, our latest App of the Week. Like many other users, Maciej is a relative newcomer to Corona SDK and Lua — nevertheless, he ended up creating a great game in a matter of weeks with nothing but a handful of tutorials and enthusiasm in his holster! As a one-man developer team, I knew I had to be efficient when I decided to create a mobile game. I also wanted it to be a cross-platform in order to target as big a market as possible. During my studies, I learned that good programmers are lazy — and during my career, I learned that good developers tend to reinvent the software that’s already there. I knew I couldn’t afford to


Tutorial: Resurrect your Flash games

Posted by & filed under Flash, Guest Bloggers, Tutorials, Tips and Demos.

Alright, so we really don’t have to explain the relevance of this post to recent events that have occurred. Matthew Pringle is creator of the Corona Remote accelerometer plug-in for Corona Simulator. He also used to be a Flash developer before making the leap to Corona, and will now show you how you can easily convert your Flash games to Corona too! And to help you do it even more easily, we’re giving away free copies of the Spriteloq Flash-to-Corona converter to anyone who buys a copy of Corona SDK PRO and forwards their receipt to spriteloqpromo[at]anscamobile[dot]com. (offer not good with any other coupons and not applicable with educational purchases. Offer valid through November 25th) It’s the least we could do for our developers. A few months ago,


Guest Post: Behold the Corona Comics SDK!

Posted by & filed under eBooks, Guest Bloggers.

About six months ago, David Fox of Electric Eggplant created the Be Confident iPad comic book to widespread acclaim. Naturally, we also named it our App of the Week! Now, David has taken lead on the upcoming Corona Comic SDK for those of you specifically looking to get into the iComic space! Be sure to check out Be Confident on iPad, and read about David’s experience below… It was September 1, 2010, and I finally decided to become an app developer. I’d been planning it for a couple of years, but now was the time to act! I hadn’t done any game or entertainment programming lately. But 25 years earlier I had been a game designer and programmer at LucasArts and created lots of complex games. How


Tutorial: The A* Algorithm

Posted by & filed under Guest Bloggers, Tutorials, Tips and Demos.

Every now and then, we like to get super geeky with our blogposts. So, we got computer science extraordinaires Lerg and Codepunk to tell you about how they went about making Lerg’s upcoming tower defense game (of course, with Corona SDK!). To create it, they utilized something called the A* algorithm in order to set enemy movement in their game. What’s the A*algorithm, you ask? Well… About the Authors Lerg My name is Sergey a.k.a. “Lerg.” I, along with my brother Vladimir, am developing an awesome tower defense game, the type of game where enemies have a path to follow and the player has to destroy them before they reach the end point. We needed something for path calculation and thus, the pathfinding module was built.


Guest Post: How Flash runs on Corona SDK

Posted by & filed under Flash, Guest Bloggers.

After the fallout to Carlos’ post about Flash a couple weeks ago, we followed it up with a guest post attesting to Flash’s mobile shortcomings. But now, indie developer Elliot Pace  has shown us that Corona and your preexisting Flash skills can be used together to create awesome mobile games. No need to choose one or the other, or completely quit Flash cold turkey! Check out Elliot’s guest post below, and also check out his blog for more Flash-tinged Corona goodness. His upcoming tower defense game ‘The King’s Path’ is set to be released within the next couple months — can’t wait to play it! Have you ever programmed and packaged an iOS app using Xcode and Objective-C without an engine?  If so, then you know


Guest Post: We put the brakes on Flash

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Alright, alright — so  Carlos’ post about Flash last week seems to have ruffled a few feathers (as was his intention! :-P). So, now allow me to point you to Exhibit B. Gianluca Pinoci is a former Flash fanatic. A few months ago, his agency BOOM Interactive was commissioned by British auto brake maestros Ferodo to build a branded app. The result was the Ferodo Race Challenge game for iPhone, but not without some initial (Flash-related) hiccups… I wanted to share my experience with other developers in the Corona SDK community — particularly with some of the technical challenges involved in developing a top-down racing game, which is different from the more popular platform-based games developed in Corona. Not only did I transition from Flash to Corona,


Guest Post: कोरोना खुशी है! (Corona is a joy!)

Posted by & filed under Education, Guest Bloggers.

Across the pond (actually, a couple ponds!) in India, the team at TinyTapps have used Corona to kickstart their own studio specializing in educational and children’s apps. Actually, they might not be just for children — personally, their Hindi-teaching app really makes me wanna take another shot at learning the language… Again. Now, head Tapper Altaf Rehmani shares his story about how they have setup a successful educational app shop without having to set any extra time aside to learn Corona (they just learned it as they went along making their first app!). During the early months of 2011, we were still doing client applications for desktop and web with a couple of products of our own. Having realized that we are very much in


Guest Post: How to Succeed in all the App Stores

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A couple months ago, Niels Vanspauwen told you about how he and a couple other part-time developers (and full-time dads) launched a full-fledged app studio called Kidimedia with a little help from your trust CoronaSDK. Now, Niels is back to share some of his insight and secrets to shaking the most change out of your apps. What do the App Store, Google Play, and the Amazon Market have in common? They’re all attracting hordes of developers who are looking to make it big with the next Angry Birds or Cut the Rope! However, many developers end up being disappointed with the results they’re getting. So, in this blog post, we’ll have a closer look at some data that has been published on Apple’s App Store economy and offer some advice


Guest Post: Corona SDK “fulfills a dream”

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During the early days of Ansca Mobile, our slogan was “Dream. Build. Ship.” to describe the ease of use that Corona SDK offered in making mobile apps. Since then, we’ve evolved and have moved past mere slogans. But after seeing Kiki’s Koi-Koi (a pass-and-play card game) creator Chris Yudichak‘s guest post below, we’re now wondering why we ever stopped saying that! There’s something wonderful about fulfilling a dream. My name is Christopher David Yudichak. By day, I’m a programmer — well, a web developer more often than not. I’m inspired by a desire to make life easier… or more fun (sometimes, the two are one and the same). Though that often means making software of the more utility variety, I’ve always had a dream of


Guest Post: Corona SDK works ‘Magic’

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Portugal-based Manuel and Ricardo may call their two-man studio Clueless Ideas, but something tells me these guys have a very good idea of how to make a quality game. Their first mobile endeavor — Magic Defenders — is our latest App of the Week. Read about their search for “the best SDK” below, and also keep tabs on them via their blog and Twitter. A while ago, we decided to start creating 2D games. At that time we did some research to find the best SDK for such a task. We found a few right off the bat, but after careful consideration we ultimately decided in favor of Corona SDK. Why did we choose Corona SDK? Well, we had a few specific needs: First of all,