Guest Post: Zombies, ice cream, and how we fell in love with Corona…

Posted by & filed under Game Development, Guest Bloggers.

Fresh off claiming the inaugural win in our new App of the Week contest, Brock Henderson of Crawl Space Games shares with us why the Chicago-based studio decided to go with Corona despite already creating an excellent game without it before. Zombies Ala Mode is now available at the App Store in all its dairy-slinging glory. The development of Zombies Ala Mode is kind of a crazy story that the world ought to know. When we started building the game many months ago, we were still using Unity3D. We published our first game, Knife Toss, using that engine. So naturally, we thought that making our second game in it was the best option, since we had experience using it and its ability to do cross-platform publishing.