Alan Gough has been involved in the software industry for over 25 years, mainly writing software for large insurance and investment management companies using technologies from Assembler to C#. Alan is also the founder of Retrofit Productions, the creator of Level Director, a third party tool which helps app developers create complex screens and levels with ease.
In today’s piece, Alan writes on Level Director tool and discusses how with a few clicks, the tool can take developers’ design ideas from paper to the mobile world.
For those of you who have played OmNomster, it’s likely that you haven’t noticed some of the small, subtle details that I’ve added to the game. That’s fine, since these effects shouldn’t be exaggerated to overwhelm the game. You actually shouldn’t notice them consciously, but they should give you an overall impression that the scene is real and alive.
A 15-year game industry veteran, Dustin Clingman has developed games for nearly every mobile platform. In 2002 he founded Zeitgeist Games, which was acquired in 2008 by IMI Labs and relaunched as ZeeGee Games to focus on a growing social games market.
With the 2013 launch of Together Games, Dustin aims to simplify the processes behind game development by helping developers with cloud deployment and distributed data management. To learn how to integrate The Together Platform into your Corona-powered apps, take a look at the plugin’s documentation page.
From August 17-18, 2013, more than twenty people grouped into six teams and participated in the Rio Mobile Hackathon, an event focused on mobile app and game development with Corona SDK. The event took place at the 21212 Accelerator HQ in Rio de Janeiro, Brazil.
With teams coming from a variety of cities, the hackathon brought together people with a common interest in mobile technology and entrepreneurship. Participants varied from Computer Science students to game studio employees.
Paul Symons has worked as a Digital Marketer for 15 years and currently works as the head of digital for an agency. He recently took up app development as a hobby to continue his learning.
Paul’s recent release, Plasma Pig was awarded App of the Week by Corona Labs in June 2013. In his guest piece, Paul writes about the lessons he learned on generating a profit in a competitive market and on developing for the sheer enjoyment of making games.
Doug Dickerson is VP Developer Services at Pinsight Media+, Sprint’s mobile advertising platform. Pinsight Media+ brings the power of carrier level data and targeting to mobile advertising. The company’s recent acquisition of Handmark/OneLouder gives Pinsight Media+ added capabilities in the social marketing space and access to apps such as Tweetcaster, BaconReader and more.
To take advantage of Pinsight Media+ services in your Corona-based apps, head to the Pinsight Media+ documention page.
Lauren Feldman is a product manger at PlayHaven, the leading business engine for mobile games. One of her responsibilities is to work with PlayHaven’s team of engineers on the development of partner plugins.
PlayHaven offers developers flexible tools to intelligently manage player acquisition, engagement, and monetization. For more information, please visit www.playhaven.com.
Laura Tallardy lives in Greenpoint, Brooklyn with her husband and their spoiled dog. She wears skinny jeans and works on digital dressup dolls all day, but swears she’s not a hipster. She just released her sixth Corona SDK powered app, Ballet Fashion Show, a ballerina dress-up game for girls. Her other apps Mermaid Fashion Show, Princess Fashion Show, Fairy Fashion Show, Mermaid Princess Puzzles and Fairy Ballerina Puzzles are also available on iOS and Android.
Laura’s guest piece on making money as an indie app developer has been republished with her permission from The Bill Fold.
Kurt Bieg is the founder of Simple Machine, a one-man indie game studio. From coming up with unique game mechanics to coding to writing the music, Kurt runs the show with the goal of bringing unique experiences to unexpected audiences.
Kurt’s recent Tomb Breaker game was recognized as New and Noteworthy by Apple and was selected as a Corona App of the Week in May 2013. In his piece, Kurt shares how he created the mystical doors seen in Tomb Breaker.
Kyle Yamamoto is the co-founder of MochiBits, an independent game studio. While originally working with Cocos2D, the team switch to Corona SDK to take advantage of Corona’s cross-platform capabilities. To date, Kyle and co-founder Howard Go have build and published 11 mobile apps.
Kyle recently participated in CoronaBlitz, a 4 hour coding challenge put on by Corona developer Andrew Potozniak. In today’s piece, Kyle writes on his experience participating in his first-ever game jam. Check out all the CoronaBlitz entries in our forum.