Guest Post: Corona SDK + GameDevHelper = A Powerful Duo

Andy Hadlington is a freelance interactive developer based in the United Kingdom. Once Andy took a dive into mobile development, he created his first 2D top down racer game – Turbo Sprint – with Corona SDK. In his guest piece, Andy breaks down several commonly asked questions about Turbo Sprint.

Guest Piece: A Global Game Jam (GGJ) Developer Story – San Francisco Style

In January 2013, Alexey Chernikov, a professional game developer collaborated with a mix of of graphic artists, sound engineers, and fellow developers at Global Game Jam (GGJ). Learn why Alexey and his team choose Corona SDK to create a winning game at the 48-hour hackathon.

Guest Piece: An Introduction to TexturePacker

Today’s post comes to us from Andreas Loew, the creator of TexturePacker. Offering a full-featured graphical user interface, TexturePacker includes multi-touch support, zooming, and a tree view with all used sprites. Best of all, the extremely fast layout algorithm shows all changes in realtime.

Learn more about TexturePacker, as well as how to use less texture memory and improve your game’s performance.

Guest piece: GIG Jam – The 48 Hour Corona SDK Hackathon (May 4-5, 2013)

On May 4-5, 2013, Glitch Games is organizing a 48-hour Corona SDK hackathon called Glitch Indie Game (GIG) Jam. Open to Corona SDK developers and those interested in working with the platform, GIG Jam is offering over $3300 worth of prizes spread across five winners.

Learn all about the jam in today’s piece from Graham Ranson of Glitch Games. Sign up for your chance to win a Corona SDK Pro license, Texture Packer Pro, Physics Editor, SpriteHelper and much more!

“Freeze!” and 100% Indie (Guest piece)

Andreas von Lepel is the developer of Freeze!, an award-winning game and a Corona SDK App of the Week winner. In Freeze!, a doomed hero tries to escape from the evil forces holding him hostage, and he needs you to to outwit his captors.

Receiving well over one million downloads, Freeze! won the 2013 Indie Prize Europe award, was featured in the App Store in 149 countries, and receives glowing reviews from players around the globe. As an indie developer, Andreas writes on the evolution of Freeze!, from his development journey with Corona SDK to his recent partnership with Chillingo.

Game Coder 101: Building a mobile game on the iPad (Guest post)

Ricardo Rauber is the creator of Game Coder, a revolutionary tool that allows developers of all backgrounds, to build apps on the iPad. Best of all, Game Coder is built entirely with Corona SDK!

Read through Ricardo’s walk-through to learn more about Game Coder and to get up and running with the app.

Guest Post: Making Progress as a Solo Mobile Game Developer

Making games can be a lot fun, but it can also be a tremendous amount of work. Many people try to create games on their own but far fewer actually succeed — myself included.

With Kung-Fu Clash, I decided to try things differently than on previous projects. This post discusses some of the approaches that helped me to successfully publish my first game.

Guest Post: Tips from a first-time developer

Andrew Kallem is the developer of What the Block?!, a February App of the Week winner. Based on his experience building What the Block?! with Corona SDK, he shares tips on creating a concept and prototyping, development, designing for multiple screen sizes and the importance of testing, for budding developers.