As the co-founder of Lamplighter Games, Andy Minkstein writes on developing this week’s App of the Week winner, Vidburn. When first released, Vidburn was pegged the ‘Snapchat of video’ however the same day of Vidburn’s launch, Snapshat added video functionality to their own app. Check out Andy’s tips for building a video-based app in record time, and his experience working with Corona Enterprise.
Category: Guest Bloggers
Boolba Labs is a Russia-based game studio that’s been using Corona SDK for over two years. In the winter of 2012, Boobla Labs’ CTO, Anton Rutkevich, was invited to speak at Android MobileOptimized on his team’s experience with cross-platform development using Corona SDK. At the event, Anton spoke to a room of budding developers on the benefits of Corona and his team’s Corona-built apps and games.
Walter Luh, CEO of Corona Labs, recently interviewed for “Mobile Game Engines,” a book that features interviews with a host of platform creators. We’re pleased to announce that the book was released this week and is now available for purchase in a variety of formats. To celebrate the book’s release, we’d like to share an excerpt of Walter’s interview. Enjoy!
Jerome Hollon is a Corona SDK developer that builds cross-platform mobile apps for clients. When asked to speak at a local hackerspace in Lexington, KY, Jerome shared his experience with the platform and wowed the audience by developing an Angry Birds clone with Corona SDK, in just one hour.
Mathias Gruber is the founder of Yet Another App Company and the developer of Block Struggle. Developed in just a few months with Corona SDK, the cross-platform game secured Mathias several recognitions at the Danish App Awards 2012, as a winner of the “Independent Developer” category and the “Aller Innovation Prize,” from the largest media publisher in Scandinavia.
Andrew Kao is the co-founder of 77 Sparx, an award-winning children’s educational game studio. Based on data gathered from users of Puzzingo Puzzles, a series of children’s apps, Andrew shares his findings on how parents purchase and use mobile apps.
About a year and a half ago, I started to write down beginning ideas for CoronaPaper. An online magazine for Corona developers all over the globe, I envisioned CoronaPaper packed with fun, easy to learn, cool information, filled with hilarious competitions and great prices to boot.
On December 17, we plan to launch the first issue, thanks to great teamwork between 10FINGERS and Corona Labs. The first issue is packed with interesting articles, FAQs, cheat sheets, news on APIs and much more. We had the opportunity to interview Walter Luh, the founder and CEO of Corona Labs, for the first edition. It’s a great read about a man that’s made our “hall of fame” here at 10FINGERS.
Children’s books are a popular, and relatively successful, niche for app development. Producing a title specifically for a holiday season obviously means getting it into the market in time, as it may only have a sales window of six weeks or so. However, if sales justify it, you can always make updates for the next holiday season, and add new features.
Gonzalo Borriero is the CEO of Tekko Games, a Uruguay-based studio that developed the recent Corona App of the Week – Thief Job. The game was recognized for its polished and entertaining gameplay as well as the impressive graphics and character development. Based on his team’s experience developing Thief Job, Gonzalo shares seven steps for creating a well thought-out game concept.
Which comes first, the mobile app or the monetization strategy? In the case of Chicktionary Coop™, the sequel to the popular Chicktionary Classic word game app, it’s actually both.