Last weekend, Glitch Games, creators of the popular Forever Lost adventure game series, hosted a 48-hour Game Jam just for Corona SDK developers called “GIGJam48.” I’m happy to say that I was a participant in the jam, and wanted to write a sort of “post-mortem” for my experience with the event.
Posts Categorized: Guest Post / Interview
Chris Russell is the creator of the Corona-powered Cost a Cake and Cost a Cake Pro for iOS. Created for cake makers, Chris’s business apps have soared to #1 in the Food & Drink category of the US and UK App Stores, and reached the Top 10 in a number of additional stores around the world.
Chris initially started the project as a native iOS-only app, but transitioned to Corona SDK for the cross-platform capabilities. Today, Chris shares his experience developing a successful business app with Corona SDK.
Andy Hadlington is a freelance interactive developer based in the United Kingdom. Once Andy took a dive into mobile development, he created his first 2D top down racer game – Turbo Sprint – with Corona SDK. In his guest piece, Andy breaks down several commonly asked questions about Turbo Sprint.
In January 2013, Alexey Chernikov, a professional game developer collaborated with a mix of of graphic artists, sound engineers, and fellow developers at Global Game Jam (GGJ). Learn why Alexey and his team choose Corona SDK to create a winning game at the 48-hour hackathon.
Today’s post comes to us from Andreas Loew, the creator of TexturePacker. Offering a full-featured graphical user interface, TexturePacker includes multi-touch support, zooming, and a tree view with all used sprites. Best of all, the extremely fast layout algorithm shows all changes in realtime.
Learn more about TexturePacker, as well as how to use less texture memory and improve your game’s performance.
On May 4-5, 2013, Glitch Games is organizing a 48-hour Corona SDK hackathon called Glitch Indie Game (GIG) Jam. Open to Corona SDK developers and those interested in working with the platform, GIG Jam is offering over $3300 worth of prizes spread across five winners.
Learn all about the jam in today’s piece from Graham Ranson of Glitch Games. Sign up for your chance to win a Corona SDK Pro license, Texture Packer Pro, Physics Editor, SpriteHelper and much more!
Nate Dicken is the owner of Borderleap and the creator of Blendamaze, a Corona App of the Week winner. As an artist and indie developer, Nate writes on creating unique gameplay to delight players of all ages.
Andreas von Lepel is the developer of Freeze!, an award-winning game and a Corona SDK App of the Week winner. In Freeze!, a doomed hero tries to escape from the evil forces holding him hostage, and he needs you to to outwit his captors.
Receiving well over one million downloads, Freeze! won the 2013 Indie Prize Europe award, was featured in the App Store in 149 countries, and receives glowing reviews from players around the globe. As an indie developer, Andreas writes on the evolution of Freeze!, from his development journey with Corona SDK to his recent partnership with Chillingo.
Ricardo Rauber is the creator of Game Coder, a revolutionary tool that allows developers of all backgrounds, to build apps on the iPad. Best of all, Game Coder is built entirely with Corona SDK!
Read through Ricardo’s walk-through to learn more about Game Coder and to get up and running with the app.
This week’s tutorial examines the use of network.download() and remote data files to update app content “on the fly.” Using an XML file, we’ll also examine how to manage these remote assets properly. Read on to learn how!