Hangout Highlights: Memory Management Tips

During Monday’s Hangout Ed Maurina showed off a sample app he created to demonstrate how device memory is affected when objects are set to nil at various stages of Storyboard development. You can download the code from his Roaming Gamer website. Thanks Ed!

Corona Geek #40 – Memory Management, Google IO, and Dilbert

This week we hung out with Ed Maurina, Gerald Bailey, Jesse Warden, Matthew Chapman, and Richard Harris to discuss memory management in Corona SDK. Ed did an excellent job of explaining the sample app he created after one of our previous Hangouts where we discussed Storyboard. His app demonstrates how memory is affected when objects are set to nil at various stages of development.

Corona Geek #39 – Creating Forever Lost, Episodes 1, 2, and 3

This week we hung out with Graham Ranson and Simon Pearce of Glitch Games to discuss how they designed and developed their hit game Forever Lost. Both game developers were brutally honest about the process and their design decisions. They also provided some encouraging insights into how two game developers make their living off of a popular game title.

Staff Conversation #5: Graphics 2.0 Demo

During today’s Staff Conversations hangout, Walter Luh demos some of the new 3D-like effects that will be possible as part of Corona SDK’s Graphics 2.0. As Walter explains, these types of effects are possible without a Z-axis, which helps to avoid unnecessary confusion for developers who want to include 3D-style animations in an app.