During this week’s Corona Geek Hangout we discussed concepts from the Physics API like applyForce and applyTorque. Roaming Gamer’s Ed Maurina stepped us through examples of each concept and explained how they affect game objects. Spiral Code Studio’s Sergey Lerg also walked us through how he ported his Cubic Run LD game code to HTML5 using Corona SDK.
During this week’s Corona Geek Hangout we discussed what CoronaCards is and what it means to use Corona SDK inside native iOS and Android apps, as well as Accelerator, PhoneGap, Xamarin, and Unity projects. We’ll also discussed Windows Phone demos at the Microsoft GDC 2014 booth. And finally, we finished up the second half of our endless runner game mechanics conversation.
During this week’s Corona Geek Hangout we explore the different elements of an endless runner style game. Roaming Gamer’s, Ed Maurina walks through an endless runner sample app that covers all the essential parts of an endless runner style game. We dig into parallax scrolling, character jumping, score keeping and more. Listen in as the panelist bounce around various ideas.
During this week’s Corona Geek Hangout we talked with Chris Byerley, aka DevElephant, to discuss his Coronium Cloud project that uses open source technology to create a data & push stack for Corona SDK apps and games.
During this week’s Corona Geek Hangout Washington D.C business app developer Theo Rushin Jr. walked us through his solution for displaying data from a Parse database using TableView widgets. We also talked with Portland Oregon game developer, Ed Maurina about his new unorthodox match three game named Reflexivity. Ed explained some of the design decisions he made during development and how he handles user experience on different devices.
A lot of great things were announced on last week’s Corona Geek. That’s why we’ve broken the Hangout into bite sized nuggets so you won’t miss a thing. Whether you’re interested in Corona SDK code snippets, books on how to make an app, tools for app optimization, creative app monetization strategies, room painting apps, or belly dancing apps, these video snippets have got you covered.
During this week’s Corona Geek Hangout we discussed the viral success and ultimate demise of Flappy Bird with Goofo Escape game developer Dario Sangiovanni. Dario and the rest of the developer panel shared many insights into what it takes to make a successful mobile game.
Tune into this week’s episode of Corona Geek where we discussed Graphics 2.0 updates to Dr. Burton’s Corona SDK Books, updates to Ed Maurina’s Super Meter, Sergey Lerg’s event listener library, and Jen Looper’s brand new belly dancer app for iOS!
During this episode of Corona Geek we hung out with Borderleap’s Nate Dicken and Reel FX’s Dale Carman to discuss app design, marketing, and interactive media. Nate recently created Fitnet, a virtual digital fitness studio for iPad that uses the iPad camera as a biometric sensor to track and grade your movements during workouts. Last Thanksgiving Reel FX launched their Free Birds movie to theaters along with a companion app built with Corona SDK. Dale shared his excitement about mobile and said his studio has clients who are very interested in developing mobile apps.
During this episode of Corona Geek we hung out with Todd Cowden, creator of Aniballs and the upcoming Trashtronauts. Todd has developed a wide range of games. From an app to promote Universal Studio’s Lorax movie to environmental awareness education apps, Todd brings a unique design perspective to each project. Todd shared great insights into how he creates games from concept to final launch.