During this week’s Corona Geek Hangout Washington D.C business app developer Theo Rushin Jr. walked us through his solution for displaying data from a Parse database using TableView widgets. We also talked with Portland Oregon game developer, Ed Maurina about his new unorthodox match three game named Reflexivity. Ed explained some of the design decisions he made during development and how he handles user experience on different devices.
A lot of great things were announced on last week’s Corona Geek. That’s why we’ve broken the Hangout into bite sized nuggets so you won’t miss a thing. Whether you’re interested in Corona SDK code snippets, books on how to make an app, tools for app optimization, creative app monetization strategies, room painting apps, or belly dancing apps, these video snippets have got you covered.
During this week’s Corona Geek Hangout we discussed the viral success and ultimate demise of Flappy Bird with Goofo Escape game developer Dario Sangiovanni. Dario and the rest of the developer panel shared many insights into what it takes to make a successful mobile game.
Tune into this week’s episode of Corona Geek where we discussed Graphics 2.0 updates to Dr. Burton’s Corona SDK Books, updates to Ed Maurina’s Super Meter, Sergey Lerg’s event listener library, and Jen Looper’s brand new belly dancer app for iOS!
During this episode of Corona Geek we hung out with Borderleap’s Nate Dicken and Reel FX’s Dale Carman to discuss app design, marketing, and interactive media. Nate recently created Fitnet, a virtual digital fitness studio for iPad that uses the iPad camera as a biometric sensor to track and grade your movements during workouts. Last Thanksgiving Reel FX launched their Free Birds movie to theaters along with a companion app built with Corona SDK. Dale shared his excitement about mobile and said his studio has clients who are very interested in developing mobile apps.
During this episode of Corona Geek we hung out with Todd Cowden, creator of Aniballs and the upcoming Trashtronauts. Todd has developed a wide range of games. From an app to promote Universal Studio’s Lorax movie to environmental awareness education apps, Todd brings a unique design perspective to each project. Todd shared great insights into how he creates games from concept to final launch.
During this week’s Hangout Alex Souza, Founder of Kwiksher, showed us how to create Corona apps using Photoshop, J.A. Whye demoed his awesome Corona library for managing game levels, and Danny Glover showcased Corona plugins for handling everything from social media to pasteboard.
During today’s Hangout PreApps CEO, Sean Casto talked about the importance of marketing apps early. Sean explained how PreApps helps developers and consumers come together in mutually rewarding ways. PreApps provides developers with tools and resources to help them get exposure, collect feedback, acquire beta testers, and establish an audience before their apps reach the app store, while users earn rewards for participating.
During this special episode of Corona Geek, we talk with Jordan Price, UI Designer and App Developer about the importance of creating a good user experience using good UI/UX concepts. Jordan also shares his experience with developing his new Super Cool photo sticker app and gives tips for working with remote developers when there are language barriers.
During the last Corona Geek Hangout of 2013, we talk with App Developer / Illustrator Laura Tallardy about what it’s like to be both artist and app developer. Laura has an excellent portfolio of themed children’s apps and several holiday themed apps that she maintains across iOS, Android, Kindle Fire, and Nook. She has an interesting story about how she made the transition from artist to app developer. Laura also shared several excellent work flow tips and her advice to just, “get it shipped” was a powerful part of the conversation.