During Monday’s Corona Geek Hangout, Dr. Brian Burton and Ed Maurina shared some great tips for moving objects around using Corona SDK’s built in physics engine versus a straight transition. One method allows objects to continue to be affected by physics while the other does not. They also discussed how you could use both methods together to come up with some interesting results.
Category: Google+ Hangouts
This week we walked through part two of the game code from That’s So Panda’s game tutorial series. The tutorial covers many game dynamics like the use of the physics engine, collision detection, spawning enemies, D-Pad implementation, score keeping, and health meter implementation. Be sure to watch part one of this two part series. In part one we touched on overall game design concepts like story development.
This week we walked through game code from That’s So Panda’s game tutorial series. The tutorial covers many game dynamics like the use of the physics engine, collision detection, spawning enemies, D-Pad implementation, score keeping, and health meter implementation. We also touched on overall game design concepts like story development. This week’s hangout is part one of a two part series.
During this week’s Corona Geek Hangout, David L. Hoyt, the world’s most syndicated daily game creator and now puzzle app maker, shared his thoughts on why it’s important to build a brand around a mobile app and how that plays into the app’s long term marketing strategy.
This week we hung out with David L. Hoyt, the world’s most syndicated daily game creator, to discuss his latest hit puzzle app. David is well-known for his nationally syndicated puzzle games and brain teasers including USA Today’s Up & Down Words, Jumble Crosswords, and TV Jumble and has recently released Just 2 Words, a Corona-built game for iOS and Android. During today’s Corona Geek Hangout, David shared many insights into how he comes up with new puzzle ideas as well as his approach to app marketing.
During this week’s Corona Geek Hangout we discussed using data in Corona SDK. Dr. Burton walked us through an excellent code example of how to check for and connect to a local database file, and display the returned data in a TableView using SQLite and Corona SDK.
This week we hung out with Dr. Brian Burton, Gerald Bailey, Greg Pugh, Jen Looper, Matthew Chapman, Mohammed Bennouf, Pedro Ramos, and Theo Rushin, Jr. to discuss using Particle Candy in Corona SDK based games. We also discussed a few favorite cloud services, game design, and even touched on using Ruby on Rails with Corona SDK.
This week we hung out with Nevin Flanagan to discuss his new Corona SDK Hotshot book, which takes you beyond the basics of developing with a much larger look at game development concepts using Lua and Corona SDK. Nevin is credited as a contributor to the World of Warcraft user interface, so he’s been using Lua for a long time and has been using Corona SDK for the last several years. We also talked about the recent NOOK Color announcements and Ouya’s hot selling game consoles.
This week we hung out with Thomas Escourrou to discuss app promotion using video trailers. Thomas recently launched Videopixie, an online marketplace that let’s you hire talented video professionals to create your promotional videos. Thomas shared some great insights into video creation.
In May, Eric Kinkead gave an excellent talk on app marketing to the Dallas Corona SDK Meetup Group. Eric has had great success with his game Questlord, which is a turn-based Role Playing Game (RPG) in the classic style of the legendary Computer Role Playing Games that defined the genre. Eric shared both his successes and mistakes with marketing Questlord and we got it all on video.