Can your savvy detective skills help you solve the mystery of Snow Hill? This week’s App boasts a rare mix of graphical excellence, a unique storyline and interesting music and sounds by the talented R.M de Boer Software.
In today’s indy dev scene, there are so many tools that help us create games. Software Dev Kits like Corona make it not only easy, but inexpensive to produce high quality games for mobile. When we see that we have all kinds of access to this kind of tech, it’s really easy to jump right in and get lost in the possibilities. We tinker, toy with and make stuff. Oftentimes, we get lost in that part of it. We play with tutorials and stumble upon neat things. Next thing you know, you have this mechanism to assemble puzzle blocks or the basis for a paralaxing background. What you’ve created is “game-like” for sure, but is it something you can release to the public and call a finished game?
If multitasking, endless deadlines and unsavory office characters are wearing you down, here’s a chance to get even with Office Politics!
Completed in the spring of 1937, the Golden Gate Bridge is a majestic structure that dominates the foggy skyline of the San Francisco Bay. To commemorate the bridge’s 75th anniversary, the California Historical Society published “A Wild Flight of the Imagination: The Story of the Golden Gate Bridge” app.
While most Americans plan to BBQ for the 4th of July holiday, Corona Labs saved a whole lotta chickens over the weekend in GuguGames’ Chicken BBQ!
Monkeybin was started in Oslo, Norway, in 2010 after Kim Ruben Vatnehagen and I met while working as independent contractors on a big software project. We formed the company with the objective of developing and publishing games for mobile devices and consoles. At first we decided to continue doing sporadic contractor work to make ends meet, but we spent as much time as we could learning what the mobile games world looked like and how it behaved.
The world is your oyster as you conquer lands in Little Generals. Since Little Generals’ release in late May, the game climbed the App Store ranks and was featured as New & Noteworthy in June. This entertaining game is the work of Canada-based Smarter Apps.
Most of you have probably heard about the issues being written about around apps that use UDIDs. Apple’s policies on the matter are, like everything else, pretty opaque. This is unfortunate, because it creates panic and speculation. So I want to give you the latest relevant information and our plan to address this. First of all, we want to make it clear that we have not heard of a single Corona-based app being rejected because of this. In fact, after talking to partners, it is clear that very few, if any, apps have been rejected by Apple specifically because of the use of UDIDs. At the same time, Apple has deprecated the API and we do want to address this before it becomes an issue.
In case you missed it, Corona SDK now officially supports “the new iPad” (or “iPad 3″, as I’ll be referring to it for the rest of this post) in both the public release and cutting-edge Daily Builds. Since the iPad 3 sports four-times the number of pixels as the original iPad, there’s some confusion among some users as to how exactly graphical assets should be set up to ensure apps look their absolute best. The good news answer is: generally the same way, that is, if you’ve been supporting Apple’s existing retina display for the iPhone and iPod touch. But just for the sake of alleviating any potential confusion, I’ll go over everything in this tutorial.
Team Corona, Good news! After much fanfare, we finally got our hands on what seemed like the last iPad 3 on the planet, so we could finally hunker down and investigate the retina display issues. We now have a patch to the iOS builds available in daily build 767 that addresses the retina display issues. (Just realized it’s named after one of Boeing’s jets, which is kinda cool…) Couple of minor technical notes: We recommend updating to XCode 4.3.1/iOS 5.1 SDK. This lets you view your app on the iPad Retina device within the XCode simulator. If you already downloaded yesterday’s daily build from March 15, you’re all set; just click “Build”. Please start testing and give us your feedback in our special iPad 3