Guest Post: Hanger – From Flash to Corona

Posted by & filed under Guest Bloggers, iPad, iPhone.

Hanger icon

Flash developers Christian Östman and Richard Åström of A Small Game studio developed the hit Hanger game – a title that received over 60 million plays. After the Flash game’s wide-spread popularity, the duo decided to bring Hanger to the iPhone with Corona SDK. Released in early July 2012, the game landed in Top 10 for Action and Arcade in App Stores around the world.


App of the Week: Snow Hill

Posted by & filed under iPad, Mobile App of the Week.

Snow Hill icon

Can your savvy detective skills help you solve the mystery of Snow Hill? This week’s App boasts a rare mix of graphical excellence, a unique storyline and interesting music and sounds by the talented R.M de Boer Software.


Guest Post: From concept to finish. The importance of the pitch.

Posted by & filed under Guest Bloggers, iPad, iPhone.

In today’s indy dev scene, there are so many tools that help us create games. Software Dev Kits like Corona make it not only easy, but inexpensive to produce high quality games for mobile. When we see that we have all kinds of access to this kind of tech, it’s really easy to jump right in and get lost in the possibilities. We tinker, toy with and make stuff. Oftentimes, we get lost in that part of it. We play with tutorials and stumble upon neat things. Next thing you know, you have this mechanism to assemble puzzle blocks or the basis for a paralaxing background. What you’ve created is “game-like” for sure, but is it something you can release to the public and call a finished game?


Guest Post: Monkeybin Studio

Posted by & filed under Guest Bloggers, iPad, iPhone.

Monkeybin logo

Monkeybin was started in Oslo, Norway, in 2010 after Kim Ruben Vatnehagen and I met while working as independent contractors on a big software project. We formed the company with the objective of developing and publishing games for mobile devices and consoles. At first we decided to continue doing sporadic contractor work to make ends meet, but we spent as much time as we could learning what the mobile games world looked like and how it behaved.


App of the Week: Little Generals

Posted by & filed under iPad, iPhone, Mobile App of the Week.

Little Generals icon

The world is your oyster as you conquer lands in Little Generals. Since Little Generals’ release in late May, the game climbed the App Store ranks and was featured as New & Noteworthy in June. This entertaining game is the work of Canada-based Smarter Apps.


Update on Corona and UDIDs

Posted by & filed under Corona SDK, iPad, iPhone.

Most of you have probably heard about the issues being written about around apps that use UDIDs. Apple’s policies on the matter are, like everything else, pretty opaque. This is unfortunate, because it creates panic and speculation. So I want to give you the latest relevant information and our plan to address this. First of all, we want to make it clear that we have not heard of a single Corona-based app being rejected because of this. In fact, after talking to partners, it is clear that very few, if any, apps have been rejected by Apple specifically because of the use of UDIDs. At the same time, Apple has deprecated the API and we do want to address this before it becomes an issue.


Developing for iPad Retina Display

Posted by & filed under iPad, Tutorials, Tips and Demos.

In case you missed it, Corona SDK now officially supports “the new iPad” (or “iPad 3″, as I’ll be referring to it for the rest of this post) in both the public release and cutting-edge Daily Builds. Since the iPad 3 sports four-times the number of pixels as the original iPad, there’s some confusion among some users as to how exactly graphical assets should be set up to ensure apps look their absolute best. The good news answer is: generally the same way, that is, if you’ve been supporting Apple’s existing retina display for the iPhone and iPod touch. But just for the sake of alleviating any potential confusion, I’ll go over everything in this tutorial.