Today, the latest Corona public release is available for download to developers everywhere!
There’s a ton of features, improvements and bug fixes. You can read about them here in the 2012.970 release notes.
The mobile industry has established a pattern of releasing devices in the Fall in preparation for the holiday season. This season we saw the iPhone 5, Kindle Fire HD 7″ and 8.9″, Nook HD and HD+, and iPad Mini. That’s a lot of devices!
Consequently, our biggest focus this time around was on all the new devices and the OS updates that go along with them. Leading up to this public release, we’ve been pumping out daily builds in real time.
So I owe you a story on notifications on Android and Corona which is essentially a story on why cross-platform development is incredibly difficult.
Now if we were just a pure iOS platform, we’d be pumping out features very quickly. However, we also support Android. And actually, if we count our desktop app, Corona Simulator, we also support Mac and Windows.
Of all four OSs, Android really slows down our development. Internally, we have a rule of thumb that features on Android take at least 5-10 times longer. There are two main reasons…
The best children’s apps are simple, vibrant, easy to use and most importantly fun. Fairy Tale Games: Mermaid Princess Puzzles, the Corona App of the Week, is a collaboration between developer Scott Adelman, and children’s illustrator Laura Tallardy
It’s been such a whirlwind week that I’ve only now been able to sit down and write this post!
Today’s announcement about Electronic Arts and Corona is just the beginning. We’ve got some more kick-ass stuff on the way.
At the same time, engineering is forging ahead. It looks like the season of new devices (Kindle HD, NOOK HD, iPhone 5, iPad Mini) had ended, so we are going to push out a new public release.
Today, we’re thrilled to share the news that Electronic Arts (EA) has developed their latest Word Smack game with (drum roll please!) everyone’s favorite cross-platform development platform. That’s right, one of the world’s largest game publishers has incorporated Corona into their arsenal, to develop first-class mobile content.
David Mekersa is the CEO of the French studio, Casual Box. He’s a 20 year veteran of the tech world, and the developer of the Corona-built Chicken Deep, a newly launched action game for iOS.
Steve is a pint-sized thief with dreams of becoming rich. After reading about a billion dollar museum exhibit in the paper, he hopes to perform the biggest heist in history. Help him outrun the night shift policeman and make his getaway!
Since the first wind-up music boxes were sold in the late 18th century, music-lovers around the world were captivated by the melodic devices. This week’s App of the Week, Magical Music Box, is a delightful mobile rendition of the popular toy.
Graham Ransom and Simon Pearce are the dynamic duo behind Glitch Games,and the developers of Forever Lost: Episode 1 HD, a new point-and-click adventure game for the iPad/iPhone. Graham asked his Twitter followers for questions on developing adventure games, and he shares answers to a handful of the most popular inquires here.
I’m happy to report that we now have a superior workaround for the landscape/Game Center orientation issue in iOS 6. This is available in Corona daily build 930.