At midnight, millions of eager fans (including Corona Labs!) visited Apple’s online store, for a chance to pre-order the iPhone 5. The pre-orders sold out within an hour, 20 times faster than past models. With a projected 6-10 million device sales in September alone, the iPhone love affair is far from over – but did the new device meet expectations?
September has been an exciting month in mobile, or more generally, connected devices. Last week, Amazon announced two new Kindle Fires and is trying to move into iPad-sized tablets. In spite of the controversy over ads displayed on the lock screen, it’s a very compelling price point.
Perhaps most interesting is how Amazon views Android. Amazon CEO Jeff Bezos says “it’s a base operating system layer”, like Linux but with a lot of customization. In other words, they’re not in the game of making Android devices; they’re making Kindles.
Who knew a baby monster could be so darn cute? Gotta Feed Garp is a fun physics-based game for iOS, starring Garp, a newly-hatched monster with a healthy appetite. You’ll find yourself immersed in the game, happily feeding Garp snacks for hours on end.
Everyone is highly anticipating Apple’s “special event” next week. Presumably it’s to announce the release of iPhone 5. If history is guide, Apple will release iOS 6 in conjunction with their new iPhone. So starting today, we are enabling the ability to test your Corona apps on iOS 6 Beta 4.
This week’s App of the Week, Baby Soother Seal, is an essential tool for helping parents calm, soothe, and settle crying infants. The app hit #1 for lifestyle and #6 overall in the South Korea App Store, and was even featured by Apple shortly after its release in April.
Walter talks about our new public release, new features, how we are supporting iOS6 beta and iPhone5 rumors.
Several weeks ago, I talked about how we’ve begun our feature cycle. We’ve actually gotten quite a few items done that you can check out on the Corona roadmap. However, we haven’t hit our stride quite yet because of some difficult challenges related to OS versions. So this week, I wanted to give you a behind-the-scenes tour of some of those challenges, what we’ve learned from the experience, and our plans to tackle them. Working around Breaking Changes Last month, I talked about the breaking changes Apple introduced in 10.8. Thinking that we were about to wrap up with workarounds, I had planned to do a follow up on a new public release for 10.8. Boy was I wrong! We’ve spent the last few weeks working around
Kathryn Brusewitz and Brandon Ramirez used Corona SDK to secure first place at Code Day, a weekend-long hackathon put on by Student Research and Development (StudentRND). The organization is a nonprofit that provides a space for college and high school students to learn, innovate and create new technology.
Creating their mobile game “Slide” in just 24 hours, the duo received special praise from the judges for presenting the most complete app of the bunch.
Flash developers Christian Östman and Richard Åström of A Small Game studio developed the hit Hanger game – a title that received over 60 million plays. After the Flash game’s wide-spread popularity, the duo decided to bring Hanger to the iPhone with Corona SDK. Released in early July 2012, the game landed in Top 10 for Action and Arcade in App Stores around the world.
In today’s indy dev scene, there are so many tools that help us create games. Software Dev Kits like Corona make it not only easy, but inexpensive to produce high quality games for mobile. When we see that we have all kinds of access to this kind of tech, it’s really easy to jump right in and get lost in the possibilities. We tinker, toy with and make stuff. Oftentimes, we get lost in that part of it. We play with tutorials and stumble upon neat things. Next thing you know, you have this mechanism to assemble puzzle blocks or the basis for a paralaxing background. What you’ve created is “game-like” for sure, but is it something you can release to the public and call a finished game?