Everyone is highly anticipating Apple’s “special event” next week. Presumably it’s to announce the release of iPhone 5. If history is guide, Apple will release iOS 6 in conjunction with their new iPhone. So starting today, we are enabling the ability to test your Corona apps on iOS 6 Beta 4.
This week’s App of the Week, Baby Soother Seal, is an essential tool for helping parents calm, soothe, and settle crying infants. The app hit #1 for lifestyle and #6 overall in the South Korea App Store, and was even featured by Apple shortly after its release in April.
Walter talks about our new public release, new features, how we are supporting iOS6 beta and iPhone5 rumors.
Several weeks ago, I talked about how we’ve begun our feature cycle. We’ve actually gotten quite a few items done that you can check out on the Corona roadmap. However, we haven’t hit our stride quite yet because of some difficult challenges related to OS versions. So this week, I wanted to give you a behind-the-scenes tour of some of those challenges, what we’ve learned from the experience, and our plans to tackle them. Working around Breaking Changes Last month, I talked about the breaking changes Apple introduced in 10.8. Thinking that we were about to wrap up with workarounds, I had planned to do a follow up on a new public release for 10.8. Boy was I wrong! We’ve spent the last few weeks working around
Kathryn Brusewitz and Brandon Ramirez used Corona SDK to secure first place at Code Day, a weekend-long hackathon put on by Student Research and Development (StudentRND). The organization is a nonprofit that provides a space for college and high school students to learn, innovate and create new technology.
Creating their mobile game “Slide” in just 24 hours, the duo received special praise from the judges for presenting the most complete app of the bunch.
Flash developers Christian Östman and Richard Åström of A Small Game studio developed the hit Hanger game – a title that received over 60 million plays. After the Flash game’s wide-spread popularity, the duo decided to bring Hanger to the iPhone with Corona SDK. Released in early July 2012, the game landed in Top 10 for Action and Arcade in App Stores around the world.
In today’s indy dev scene, there are so many tools that help us create games. Software Dev Kits like Corona make it not only easy, but inexpensive to produce high quality games for mobile. When we see that we have all kinds of access to this kind of tech, it’s really easy to jump right in and get lost in the possibilities. We tinker, toy with and make stuff. Oftentimes, we get lost in that part of it. We play with tutorials and stumble upon neat things. Next thing you know, you have this mechanism to assemble puzzle blocks or the basis for a paralaxing background. What you’ve created is “game-like” for sure, but is it something you can release to the public and call a finished game?
If multitasking, endless deadlines and unsavory office characters are wearing you down, here’s a chance to get even with Office Politics!
The average IQ in the U.S. hovers at around 100 – find out yours and boost your score with the Corona App of the Week, Brain Lab II! Developed by madhead studio, Brain Lab II gives both hemispheres a workout with fun puzzles and challenging exercises.
Boost your deductive reasoning skills with the mind-bending word puzzles of Logical Conclusion. Developed by the Japan-based Enfour studio, Logical Conclusion features a clean layout with unique word puzzles that help improve your analytical reasoning skills.