(Part 1) Automated Testing on Mobile Devices for iOS and Android

Posted by & filed under Android, Corona SDK, iPad, iPhone, Lua, Tutorials, Tips and Demos, Videos.

Preamble: This post is going to be a little different than usual. What we present here is behind the scenes stuff used in making the Corona SDK. But we hope the information presented here goes beyond satisfying simple academic curiosity. We hope this information will actually be useful for others to directly use in their own projects. And the target audience for this post goes beyond our normal demographic. In addition to Corona developers, we are also reaching out to all Xcode/iOS/Mac developers, all Android developers, all Lua developers, and anybody interested in automated testing/software reliability. Also, as a consequence of our solution, people interested in Applescript, Scripting Bridge, and/or LuaCocoa may also find things of interest. Because the topic is vast, not every single


Pathological sleep disorder on iOS

Posted by & filed under Corona SDK, iPad, iPhone, Tech.

Soon after the rollout of our new audio engine, a few of our users reported some performance problems. We believe we have fixed this performance problem, but the problem itself was actually a rather bizarre bug that seems to be an Apple performance problem. So, I thought it might make for an interesting blog post.


There's a chill in the AIR

Posted by & filed under Android, iPad, iPhone.

Fall is making a tentative foray into the morning air. It’s a bit chilly but once risen, the sun quickly warms one’s skin. This is California: we don’t have ostentatious seasons, we have ephemeral ones. You might feel a bit of a chill when the leaves turn color, but then the sun returns and it feels like summer again for a few days. Then that euphoria goes too and the fog rolls in. It’s a bit like that with Adobe AIR for mobile. Yay, it’s here for iPhone! No, it’s not. Yay, it’s back on iOS! Yay, it’s shipping for Android!  So, you consider as the sun warms your fingers, is now the time to go mobile with an AIR based strategy? It does, in


Corona Workshop in the Bay Area This Saturday!

Posted by & filed under Events and Listeners, iPad, iPhone, Training/Support.

This week, not only are we launching new versions of Corona, but we’re also showing you how to use them! On Saturday, September 18, we’ll be leading a “Beginning iPhone/iPad App Development with Corona” workshop at Northwestern Polytechnic University in Fremont. Our very own CTO Walter Luh and senior engineer Evan Kirchhoff will be running the show, so rest assured you’ll be getting top-quality instruction! Be sure to check out the Meetup page for more details, including RSVP info and a list of software t0 have pre-installed before coming. Admission is $20, to cover the space rental. We only have a few more spots left, so don’t wait to reserve your spot. We look forward to seeing you this weekend!


ESP Guitars issues new iPhone app made with Corona

Posted by & filed under Corona SDK, iPhone, News & Announcements.

We know we have at least one guitar player using Corona, so we thought this would be some great news to announce! Heavy metal guitar powerhouse ESP Guitars just released their app, The ESP Experience, for iPhone.  The Corona-made app features regularly updated free song downloads, a nationwide ESP dealer locator, and even a video guitar lesson from Gus G. (Ozzy Osbourne’s new guitarist)  It also includes a built-in chromatic tuner, perfect for guitarists and bassists who don’t want to carry around a stand-alone tuner with their gear! ESP’s artist roster includes James Hetfield and Kirk Hammett of Metallica, Tom Araya of Slayer, and Max Cavalera of Sepultura/Soulfly — and the Ansca Mobile team is honored to have been chosen to help contribute to that


Corona-made Doodle Dash! breaks into App Store's top 25

Posted by & filed under Game Development, iPhone, News & Announcements.

Over the weekend, Beebe Games’ Doodle Dash! game broke into the App Store’s list of top free apps, coming in at #25! This comes just on the heels of it being OpenFeint’s Free Game of the Day honor last Thursday, which brought in over 40,000 downloads for the game. Creator Jonathan Beebe must now be even more thrilled than he was when we interviewed him last week. We would like to extend our congrats and thanks to him for using Corona to build his successful game! You can grab Doodle Dash! over at the App Store right now.


Corona-made Doodle Dash! breaks into App Store’s top 25

Posted by & filed under Game Development, iPhone, News & Announcements.

Over the weekend, Beebe Games’ Doodle Dash! game broke into the App Store’s list of top free apps, coming in at #25! This comes just on the heels of it being OpenFeint’s Free Game of the Day honor last Thursday, which brought in over 40,000 downloads for the game. Creator Jonathan Beebe must now be even more thrilled than he was when we interviewed him last week. We would like to extend our congrats and thanks to him for using Corona to build his successful game! You can grab Doodle Dash! over at the App Store right now.


Why Doodle Dash! creator Jonathan Beebe still hasn't bought that book on Objective-C

Posted by & filed under Corona SDK, Game Development, iPhone, Lua, News & Announcements.

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things off, can you give a background of your experience in game development? What types of platforms and languages can you work with, and which one(s) are your preferred ones to work with? I’ve been “experimenting” with game development for a couple of years now. I have been a self-taught PHP web developer since 2006 (my preferred language, that is, until I discovered Lua through the Corona SDK) and I tried my hand


Why Doodle Dash! creator Jonathan Beebe still hasn’t bought that book on Objective-C

Posted by & filed under Corona SDK, Game Development, iPhone, Lua, News & Announcements.

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things off, can you give a background of your experience in game development? What types of platforms and languages can you work with, and which one(s) are your preferred ones to work with? I’ve been “experimenting” with game development for a couple of years now. I have been a self-taught PHP web developer since 2006 (my preferred language, that is, until I discovered Lua through the Corona SDK) and I tried my hand