Why Doodle Dash! creator Jonathan Beebe still hasn't bought that book on Objective-C

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things […]

Why Doodle Dash! creator Jonathan Beebe still hasn’t bought that book on Objective-C

Jonathan Beebe recently made a splash with Doodle Dash! for iPhone, his first foray with Corona that just received the honor of being OpenFeint’s Free Game of the Day. Below,  Jon details the process of choosing an SDK, creating Doodle Dash! (twice!) and why he still hasn’t gotten around to buying a book on Objective-C. To kick things […]

Introducing Corona Game Edition

Our recently announced Corona roadmap features a new section named “Corona Game Edition”. I’d like to describe exactly what that is and how  it differs from Corona SDK 2.0. As Walter discussed in a previous post, Corona apps are actually built around a classic game-development structure: an Objective-C/C++ engine driven by compiled Lua. This architecture is common […]

Do Apple’s new rules affect you?

UPDATE: I discuss the Corona app architecture in more detail here Everyone’s up in arms today about the new iPhone SDK 4.0 rules: developers, startups, bloggers, and even our neighbors! The speculation is out of control. Seemingly innocuous phone calls we had with other developers are being tweeted about. So, in this post, I’m going […]