API Teaser: Graph requests in Facebook

Following our teaser from earlier today, we wanted to give you a preview/glimpse into how easy it soon will be to integrate Facebook into your app. Behind the scenes, we’re integrating Facebook’s OAuth-based library for FBConnect support. It’s going to be insanely easy to access Facebook’s graph API. Here’s the breakdown: It’s a one-liner to […]

Trick or Treat! Particle Candy for CoronaAnimated particle systems for your apps and games

While it’s awfully hard to fill a bag with candy via the Internet, the folks at X-Pressive.com just gave us some Particle Candy to share with you! Particle Candy is a high-performance particle/effects engine, which X-Pressive have now made available for Corona. Behold! You soon will be able to implement Particle Candy in your own Corona […]

Corona Tutorial: Display Objects and Texture Memory (Part 2)

In part 2 of this tutorial I run the demonstration program used to explore Corona Display Objects and how it affects texture memory on mobile devices. Be sure to check out part 1 of the tutorial before watching this video. You can download the Corona program used in this video here.

Corona Tutorial: Display Objects and Texture Memory (Part 1)

In part 1 of this tutorial, I talk about the demo program used to explore Corona Display Objects and how it affects texture memory on mobile devices. I demonstrate how adding display objects (images) affects texture memory, and show the best practices for removing display objects to avoid app crashes. You can download the Corona […]

Corona SDK bundle for TextMate

Darren from Ludicrous Software just sent over this video of a new Corona bundle that he created for the TextMate code editor. On his blog, he explains how the bundle includes functions like autocomplete, one-key simulator running, and built-in snippets for many common Corona codelines.  All of this lets users to code in Corona even faster than it […]