I’m somewhere near a bunch of crates, apparently… UPDATE: Here is a bonus code sample, which is one line long. [cc lang=”lua”] myMap = native.newMapView( 40, 80, 240, 280 ) [/cc]
Following our teaser from earlier today, we wanted to give you a preview/glimpse into how easy it soon will be to integrate Facebook into your app. Behind the scenes, we’re integrating Facebook’s OAuth-based library for FBConnect support. It’s going to be insanely easy to access Facebook’s graph API. Here’s the breakdown: It’s a one-liner to […]
Tim is taking a break this week from his “Game in 8 Minutes” series, but has still provided you with a very useful tutorial on dragging physical objects. (somebody could make a really cool shuffleboard game with this!)
While it’s awfully hard to fill a bag with candy via the Internet, the folks at X-Pressive.com just gave us some Particle Candy to share with you! Particle Candy is a high-performance particle/effects engine, which X-Pressive have now made available for Corona. Behold! You soon will be able to implement Particle Candy in your own Corona […]
In this quick tutorial, Carlos demonstrates several features of Corona: sprite sheets, alpha channels, and event listeners. Using the classic iFishies sample app, he shows how to use textures to create a better illusion of movement for your in-app animations. Simple, but highly effective!
Tim is back with the second installment of his “Game in 8 Minutes” series! This time, he takes about 10 minutes (I know, I know…) to add more balloons, better physical reactions, and even multi-touch to the simple game he created in part 1. Download the source files for this tutorial. Let Tim know what you […]
After posting our Quick Start Guide to Corona a couple days ago, we thought we’d demonstrate just how easy it is to get started from Square One with Corona to create your first mobile game. We’ve already shown you real-life cases in which Corona users have created a game in eight days. Now, Ansca Mobile […]
In part 2 of this tutorial I run the demonstration program used to explore Corona Display Objects and how it affects texture memory on mobile devices. Be sure to check out part 1 of the tutorial before watching this video. You can download the Corona program used in this video here.
In part 1 of this tutorial, I talk about the demo program used to explore Corona Display Objects and how it affects texture memory on mobile devices. I demonstrate how adding display objects (images) affects texture memory, and show the best practices for removing display objects to avoid app crashes. You can download the Corona […]
Darren from Ludicrous Software just sent over this video of a new Corona bundle that he created for the TextMate code editor. On his blog, he explains how the bundle includes functions like autocomplete, one-key simulator running, and built-in snippets for many common Corona codelines. All of this lets users to code in Corona even faster than it […]