Using Email Attachments (iOS)

Posted by & filed under Guest Bloggers, Tutorials, Tips and Demos.

email-feat

Would you like to open an email attachment with your own custom extension directly in your iOS app? Today’s guest tutorial walks you through the essential steps, including the necessary additions to “build.settings” and the functions required to load an email attachment into your app’s local directory. Read further to learn how!


Tutorial: Basic Shape-Matching App

Posted by & filed under Guest Bloggers, Tutorials, Tips and Demos.

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Educational and children’s apps continue to grow in popularity, as do casual puzzle games on various devices, especially with the new wave of family-oriented tablets. Today’s tutorial walks you through a basic multitouch shape-matching app and it includes the complete project code which you can implement into your own project.


Tutorial: Implementing Pinch-Zoom-Rotate

Posted by & filed under Guest Bloggers, Tutorials, Tips and Demos.

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Many apps have a huge feature set but still function primarily with a single point of input: buttons, touch-drags, individual swipe actions, etc. However, even the most basic interface can benefit from the multitouch capabilities of modern devices; for example, zoom in and out on a background, scale/rotate objects and layers, etc. Today’s tutorial walks you through a full “pinch-zoom-rotate” methodology and includes a working module that you can incorporate into your own app.


Tutorial: Utilizing Time and Dates

Posted by & filed under Corona SDK, Tutorials, Tips and Demos.

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Working with “time” in any programming language can be confusing to programmers. Furthermore, it’s not always obvious what the time and date functions mean and how they behave. This week’s tutorial discusses some of these issues and shows you how to work with things like date calculations, time zones, and date formatting.


Corona Holiday Gifts: Android Push and More!

Posted by & filed under Android, Corona SDK, Tutorials, Tips and Demos.

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Christmas came early for many Corona SDK developers! The team was very busy last week with a bunch of check-ins that rolled out to daily builds. There are many new features for you to explore, including native Twitter support (iOS 5 and 6), iAds support, and the much-anticipated Android push notifications. Please read about all of the holiday gifts that Corona has delivered today, and how to get started with push notifications in Android!


Device Detection

Posted by & filed under Amazon Kindle, Android, Corona SDK, iPad, iPhone, NOOK, Tutorials, Tips and Demos.

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Developing for multiple devices and OS versions might seem tricky, but it’s easier if you build a comprehensive module to detect different hardware models. This week’s tutorial steps you through the entire process, allowing you to modify both content and capabilities depending on the actual device. Read further to learn how it’s done!


Tutorial: the Ultimate “config.lua” File

Posted by & filed under Corona SDK, Tutorials, Tips and Demos.

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A common question people ask when developing mobile apps is, “How do I support all of these different devices?” For iOS alone, we now have three basic screen “shapes” to contend with, in addition to multiple resolutions. Android phones/tablets, Kindle, and Nook add even more. Corona veteran and team member Rob Miracle shows you how to overcome this obstacle using a comprehensive, logical configuration file.


Tutorial: Introducing Physics “event.contact”

Posted by & filed under Corona SDK, Game Development, Tutorials, Tips and Demos.

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This week’s tutorial introduces Corona’s new “physics contact”, a method that allows you to access a specific collision — and four new properties pertaining to it — before the collision actually occurs. Among other applications, this can be used to solve the classic “one-sided platform” in 2D platformer games such as Super Mario Brothers, Doodle Jump, and more.