Corona Holiday Gifts: Android Push and More!

Posted by & filed under Android, Corona SDK, Tutorials, Tips and Demos.

ornament

Christmas came early for many Corona SDK developers! The team was very busy last week with a bunch of check-ins that rolled out to daily builds. There are many new features for you to explore, including native Twitter support (iOS 5 and 6), iAds support, and the much-anticipated Android push notifications. Please read about all of the holiday gifts that Corona has delivered today, and how to get started with push notifications in Android!


Device Detection

Posted by & filed under Amazon Kindle, Android, Corona SDK, iPad, iPhone, NOOK, Tutorials, Tips and Demos.

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Developing for multiple devices and OS versions might seem tricky, but it’s easier if you build a comprehensive module to detect different hardware models. This week’s tutorial steps you through the entire process, allowing you to modify both content and capabilities depending on the actual device. Read further to learn how it’s done!


Tutorial: the Ultimate “config.lua” File

Posted by & filed under Corona SDK, Tutorials, Tips and Demos.

config-feat

A common question people ask when developing mobile apps is, “How do I support all of these different devices?” For iOS alone, we now have three basic screen “shapes” to contend with, in addition to multiple resolutions. Android phones/tablets, Kindle, and Nook add even more. Corona veteran and team member Rob Miracle shows you how to overcome this obstacle using a comprehensive, logical configuration file.


Tutorial: Introducing Physics “event.contact”

Posted by & filed under Corona SDK, Game Development, Tutorials, Tips and Demos.

physcont-feat

This week’s tutorial introduces Corona’s new “physics contact”, a method that allows you to access a specific collision — and four new properties pertaining to it — before the collision actually occurs. Among other applications, this can be used to solve the classic “one-sided platform” in 2D platformer games such as Super Mario Brothers, Doodle Jump, and more.


Tutorial: New Widgets, Part 1

Posted by & filed under Corona SDK, Tutorials, Tips and Demos.

widget-1-feat

The Widgets 2.0 library is now available to users with access to Daily Builds. All new widgets share a common trait: each has been written atop a new foundation that is more flexible and stable. Today’s tutorial discusses two of these: “switch” and “segmented control”. Please read further to learn how these new widgets can enhance the user interface of your app.


Tutorial: Creative Effects Using Blend Modes

Posted by & filed under Corona SDK, Game Development, Tech, Tutorials, Tips and Demos.

swamp-fi

Today’s tutorial covers Corona blend modes using the “object.blendMode” API, and illustrates how to use them for creative visual effects within your app. Whether you want to achieve a glowing effect like fire or a subtle shadow effect, blend modes can be a powerful tool in your Corona arsenal. This tutorial steps you through the three Corona blend modes, the effect of each, and the technical algorithms involved.