Don’t you just hate it when you’ve built and submitted the greatest app of all time, only to have the App Store reject it? What a BUZZKILL! Luckily, in our latest update of Corona, we’ve now equipped your friendly neighborhood SDK with the power to test your build against Apple’s validation requirements. This way, you’ll know whether or not it can be approved for the App Store before you upload it and wait several days in high anticipation. Let our very own Eric Wing show you the ropes:
Category: Tutorials, Tips and Demos
Previous App of the Week winners Yobonja! (exclamation point included) just submitted their latest title to the App Store, the upcoming Tap Party 2. The game was simultaneously created for iOS and Android, which Yobonja attributed to Corona’s fast content scaling ability across multiple platforms. Since we’ve been seeing a lot of questions about precisely that lately, we thought we’d provide past links to content scaling tutorials that we’ve done. Corona SDK: Content scaling made easy Corona SDK: Dynamic image resolution made easy Use dynamic layouts in universal builds with Corona SDK Also, if you wanna see how Yobonja! utilized the above tutorials in the making of Tap Party 2, you can check out their blogpost chronicling the process below.
We’ve featured CSU East Bay professor Dr. Rafael Hernandez‘s tutorials on here before (and he’s also on the Corona SDK tutorial motherload), but I just had to give his latest tutorials their own spotlight on the blog today! Below are three 30-minute tutorials by Dr. Hernandez showing you how to make a carnival balloon-shooting game that he’s dubbed Balloon Burst. The game somewhat looks like the much-acclaimed Float by Crawl Space Games, and seems like it could have equal appeal if you were to take a little extra time to make similarly cute in-game graphics. As for the core game mechanics… Parts 2 and 3 after the jump…
Like I mentioned in the post directly under this one, we get a lot of people asking for various types of Corona SDK tutorials. Most of the time, the tutorial they’re looking for has already been made, but they just happened to miss it. So then, we have to go looking for it after trying to remember the last time and place we saw it and AHHHH!!!!!!! But now, there’s a fix to that — Corona user David Papandrew has created the LearningCorona.com page, which is a catalog of every single Corona SDK tutorial ever made, whether by us or by our users. Click the screenshot below to check it out… …After you’re done checking out the page, go on Twitter and tell @Papandrew how
We’ve always had lots of people asking us for tips on using Corona SDK (of course, we’ve always been more than happy to provide them!). Since the release of Corona on Windows, we’ve naturally had more people asking for help on that. Now, we have something for ya, thanks to our in-house Windows wiz Tom. A very comprehensive “Getting Started” guide catering to our Windows users:
We know you love seeing tutorials from us, and we love seeing tutorials from you too. So, here’s another one by the good folks at Karnak Games. It’s a complete walk-through of making a “top-down shooter” game with Corona SDK. Karnak have included the full source code and assets for download in the post, which you can check out on their site by clicking the screenshot below. Also, be sure to let Karnak know your feedback by tweeting them: @KarnakGames. If you have a tutorial you’d like us to check out and possible feature, let us know that too!
CSU East Bay professor Dr. Rafael Hernandez has been on a serious Corona roll lately! Last week, he released this video tutorial on coding a simple orb-smashing game from start to finish. Full run time on the video is just under 39:30 — whoa. Be sure to provide any feedback to Dr. Hernandez via Twitter, and watch out for more of his tutorials to be featured here, on our blog.
Using Corona SDK, writing hundred of lines of code for a simple slider control will be a thing of the past. Simpler just got a whole lot more — uhhh — simplerer! …Of course, we’ll only roll out this feature to our subscribers!
Missed seeing these things, didn’t ya? Based on the incoming blog comments to our previous Corona Comics tutorials, Dwayne Ferguson of DieHard Studio will now show you how to easily yet effectively color in your comic book art as you go about making your iPad comic. In case you’ve missed any of his past pieces, Dwayne has already covered inking your art and even putting in word balloons, so you’ll be ready to go after you get coloring down pat!
This type of question has appeared on the forums multiple times. Basically, it goes something like this: I have set up a listener callback function. But when the callback function is invoked, I would really like access to a specific variable in that callback function. The event that is passed back to me doesn’t give me access to the variable I want. How can I access my variable? There are multiple solutions to this problem, but often using a global variable is the path of least resistance. But nobody really likes being forced to use global variables when they don’t have to. Well, I’m going to introduce a much more elegant solution that leverages the true power of Lua. If you read Programming in Lua,