Tutorial: Understanding the Composer API

Posted by & filed under Tutorials, Tips and Demos.

Flat Corona

This week’s tutorial is a foundational tutorial for Composer, the official scene management library for Corona. Its goal is to help you better understand what Composer is, what the various event phases are, and what actions should be performed during each phase.


Tutorial: Introduction to LiquidFun

Posted by & filed under Tutorials, Tips and Demos.

droplet

This week’s tutorial is an introduction to LiquidFun physics effects. LiquidFun allows you to simulate faucets, pools, waves, streams, and other amazing effects for scenarios where the physics world is not composed entirely of rigid objects. Read further to learn the basics.


Tutorial: Corona Particle Tools and Data Formats

Posted by & filed under Tutorials, Tips and Demos.

particles2

Since the “newEmitter()” display object was introduced in Corona Daily Build #2214, the Corona Labs staff and community members have illustrated various methods for the loading/usage of emitter definition files. However, some users are still unsure about how to create and edit emitters. In this tutorial, we’ll briefly examine emitter authoring tools, the Starling format, and emitter loaders.


Tutorial: Creating a Sharing Panel

Posted by & filed under Tutorials, Tips and Demos.

sharing-feat

On iOS, many apps include a share button that lets you share your app’s features, whether it be a message, an achievement, or a high score via various services like Facebook, Twitter, email, etc. This week’s tutorial outlines the basic steps to construct a sharing panel in the iOS 7 style.


Widgets — Creating a Sliding Panel

Posted by & filed under Tutorials, Tips and Demos.

panel-feat

Today’s tutorial demonstrates how to create a sliding panel that has many uses, ranging from games to business applications. Using just one core function, you can easily implement a wide variety of panels that appear from different sides of the screen and utilize unique easing transitions.