Trick or Treat! Particle Candy for CoronaAnimated particle systems for your apps and games

Posted by & filed under Tech, Tutorials, Tips and Demos, Videos.

While it’s awfully hard to fill a bag with candy via the Internet, the folks at X-Pressive.com just gave us some Particle Candy to share with you! Particle Candy is a high-performance particle/effects engine, which X-Pressive have now made available for Corona. Behold! You soon will be able to implement Particle Candy in your own Corona creations by following X-Pressive’s very easy How to Guide. The best part? No cavities!


Make a game in 8 minutes with Corona (Part 2)

Posted by & filed under Game Development, Tech, Tutorials, Tips and Demos, Videos.

Tim is back with the second installment of his “Game in 8 Minutes” series! This time, he takes about 10 minutes (I know, I know…) to add more balloons, better physical reactions, and even multi-touch to the simple game he created in part 1. Download the source files for this tutorial. Let Tim know what you think in the comments below — he reads them all the time! Also, he says he will be making a part 3 for his balloon game, so keep an eye out for that.


Make a game in 8 minutes with Corona?

Posted by & filed under Game Development, Tech, Tutorials, Tips and Demos, Videos.

After posting our Quick Start Guide to Corona a couple days ago, we thought we’d demonstrate just how easy it is to get started from Square One with Corona to create your first mobile game. We’ve already shown you real-life cases in which Corona users have created a game in eight days. Now, Ansca Mobile engineer Tim Statler shows you how you can make one in eight minutes! Download the source files for this video. Be sure to check back for more videos by Tim as he adds onto his “Balloon Game.” *UPDATE – 10/19/2010 @ 3:24pm PST* Background music has now been turned down.


Corona Tutorial: Display Objects and Texture Memory (Part 1)

Posted by & filed under Corona SDK, Tech, Training/Support, Tutorials, Tips and Demos, Videos.

In part 1 of this tutorial, I talk about the demo program used to explore Corona Display Objects and how it affects texture memory on mobile devices. I demonstrate how adding display objects (images) affects texture memory, and show the best practices for removing display objects to avoid app crashes. You can download the Corona program used in this video here.


Corona SDK Welcome Screen and On-Device Simulator

Posted by & filed under Corona SDK, Training/Support, Tutorials, Tips and Demos, Videos.

Since we just shipped it as a feature in the latest version of Corona, here’s a video explaining the new welcome screen in Corona SDK. Also, I use a couple sample apps (included with the SDK) to demonstrate how you can use the Corona Simulator to test-drive your creations on the iPhone, iPad, and the Android platforms. Have you found the new welcome screen to be helpful?


Create scrolling list views with text and graphics in Corona

Posted by & filed under Corona SDK, Tech, Training/Support, Tutorials, Tips and Demos.

We’ve created a set of mobile user interface frameworks that will give you a jumpstart on creating professional, touch screen apps in Corona. In this article, I’ll show you how to add text, graphics, and custom behaviors to the List View. The List View accepts a variety of parameters. The following are the basic parameters you’ll need for this tutorial: data. A table containing elements that the list can iterate through to display in each row. default. An image for the row background. Defines the hit area for the touch. backgroundColor. Specify a table that contains R, G, B values. Example: {255, 255, 255}. callback. A function that defines how to display the data in each row. Each element in the data table will be