Tutorial: Introducing the Pasteboard Plugin (iOS)

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A common requirement for business app developers is the ability to copy and paste items — in specific, the ability to select something from your app and paste it into another, or copy something from another app and paste it into yours. Read further to learn how, using the simple pasteboard plugin.

Tutorial: Customizing Text Input

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One feature that is requested in the feedback site is a “widget-based” text input field — one that allows for more “styling” than a device’s native input field. Until we can implement this feature, today’s tutorial gives you a foundation to build your own. Read further to learn how.

Tutorial: Techniques for Swapping Images

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Sometimes, the design of an app dictates the need for “image swapping,” in which the developer needs to draw an image at a given location and then, after some time or some action, swap that image for another. Corona SDK offers various solutions for this task and this week’s tutorial discusses each in detail.

Tutorial: Simulating Game Controllers

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If you’re developing Corona-powered apps for HID-controller-based environments, you might have wished that you can “simulate” the controller input similarly to how you simulate other aspects of your app. Now you can! In today’s guest tutorial, learn how to simulate HID controllers directly in the Corona Simulator.

Tutorial: Repeating Fills in Graphics 2.0

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Graphics 2.0 Demo Contest Winners

In today’s Graphics 2.0 tutorial, we’ll explore how to use repeating fills on display objects. This allows you to fill a larger display object with a “tiled pattern” in a variety of repetition modes. Furthermore, you can offset the fill position, rotate it, and even scale it — all independently of the object. Read further to discover how.

Graphics 2.0 Tutorial Roundup

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Graphics 2.0 Demo Contest Winners

Corona’s Graphics 2.0 engine is progressing nicely, and we want to express our sincere gratitude to the dozens of Pro and Enterprise beta testers who have used the engine thus far. For those who haven’t yet explored Graphics 2.0, we’d like to remind you of several tutorials which we’ve recently released. We’d also like to remind you to submit your amazing entries for our Graphics 2.0 contest.